I can't get hammer to boot. using Windows 7 if that matters, don't see why it should though since normal hammer works fine
SPLIT: L4D Tools Discussion
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The first thing I thought when I started up sketchup, when it was first released for free, was "holy shit why can't hammer and radiant be as intuitive and powerfull as this".
I'm glad valve agrees.
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I am liking the tools.
The light preview could use work and it is far from accurate representation after you compile but its a start.
SketchUp is great addition, I really don't see myself using it. But I do see the potential in it.
Raytraced Preview seem to show what it will look like in game, but I can only get it to work once during each mapping session. I have to restart the editor if I want to use it the second time.
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it stays working as long as you leave the 3d view in 'lighting preview' and don't close the raytrace preview window. you can then keep moving around and switch to see how the lighting will look in the separate window (although as soon as you move the cursor back into hammer it'll minimise).
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Quote from the0rthopaedicsurgeon
it stays working as long as you leave the 3d view in 'lighting preview' and don't close the raytrace preview window. you can then keep moving around and switch to see how the lighting will look in the separate window (although as soon as you move the cursor back into hammer it'll minimise).
Thank you
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Can somebody pretty please post a screenshot of the hammer lighting preview? I'm still stuck working with the ep1 engine and as such am very curious about this lighting preview business.
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I've become curious and downloaded the authoring tools, but hammer freezes on loadup for me as well (running on vista64)

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Quote from FrieChamp
I've become curious and downloaded the authoring tools, but hammer freezes on loadup for me as well (running on vista64)

just leave it hanging and it'll eventually "unfreeze".
I get an error when compiling maps which reads "Steam validation rejected". anyone have any idea on how to fix this?
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I'm just kinda pissed that the NAV mess is required to have a working survival map
Also, survival map example would have been nice. -
Quote from st0lve
I'm just kinda pissed that the NAV mess is required to have a working survival map
Also, survival map example would have been nice.the nav mesh is required to have ANY working map. It's not even really that bad, the auto analyze and generate will get most of it done for you, and you have to manually build connections for ladders.. The worst part of working with nav meshes is the cumbersome gui and lack of being able to move. There's tutorials on putting nav mesh commands in a radial wheel that (seem to) make it 1000 times easier to work with, but anyway, the auto tools will do 99% of it for you by itself.
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