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SPLIT: L4D Tools Discussion

  • JoshuaC
  • May 16, 2009 at 1:23 AM
  • zeOx
    • May 17, 2009 at 5:34 PM
    • #21

    I can't get hammer to boot. using Windows 7 if that matters, don't see why it should though since normal hammer works fine

  • Gloglebag
    • May 17, 2009 at 8:08 PM
    • #22

    The first thing I thought when I started up sketchup, when it was first released for free, was "holy shit why can't hammer and radiant be as intuitive and powerfull as this".

    I'm glad valve agrees.

  • AlexG
    • May 17, 2009 at 9:28 PM
    • #23

    I am liking the tools.

    The light preview could use work and it is far from accurate representation after you compile but its a start.

    SketchUp is great addition, I really don't see myself using it. But I do see the potential in it.

    Raytraced Preview seem to show what it will look like in game, but I can only get it to work once during each mapping session. I have to restart the editor if I want to use it the second time.

  • the0rthopaedicsurgeon
    • May 17, 2009 at 11:14 PM
    • #24

    it stays working as long as you leave the 3d view in 'lighting preview' and don't close the raytrace preview window. you can then keep moving around and switch to see how the lighting will look in the separate window (although as soon as you move the cursor back into hammer it'll minimise).

  • AlexG
    • May 21, 2009 at 8:55 AM
    • #25
    Quote from the0rthopaedicsurgeon

    it stays working as long as you leave the 3d view in 'lighting preview' and don't close the raytrace preview window. you can then keep moving around and switch to see how the lighting will look in the separate window (although as soon as you move the cursor back into hammer it'll minimise).

    Thank you

  • popcornjake
    • May 21, 2009 at 10:35 AM
    • #26

    Can somebody pretty please post a screenshot of the hammer lighting preview? I'm still stuck working with the ep1 engine and as such am very curious about this lighting preview business.

  • Minos
    • May 21, 2009 at 2:06 PM
    • #27
    Quote from popcornjake

    Can somebody pretty please post a screenshot of the hammer lighting preview? I'm still stuck working with the ep1 engine and as such am very curious about this lighting preview business.

    You aren't missing anything. It's quite fucking lame and useless.

  • FrieChamp
    • May 21, 2009 at 4:01 PM
    • #28

    I've become curious and downloaded the authoring tools, but hammer freezes on loadup for me as well (running on vista64)

  • zeOx
    • May 21, 2009 at 4:24 PM
    • #29
    Quote from FrieChamp

    I've become curious and downloaded the authoring tools, but hammer freezes on loadup for me as well (running on vista64)

    just leave it hanging and it'll eventually "unfreeze".

    I get an error when compiling maps which reads "Steam validation rejected". anyone have any idea on how to fix this?

  • OhSnap
    • May 21, 2009 at 5:55 PM
    • #30
    Quote from zeOx

    just leave it hanging and it'll eventually "unfreeze".

    I get an error when compiling maps which reads "Steam validation rejected". anyone have any idea on how to fix this?

    '+sv_lan 1' in console

  • zeOx
    • May 22, 2009 at 10:04 AM
    • #31
    Quote from OhSnap

    just leave it hanging and it'll eventually "unfreeze".

    I get an error when compiling maps which reads "Steam validation rejected". anyone have any idea on how to fix this?

    '+sv_lan 1' in console

    works like a charm, thanks

  • st0lve
    • May 22, 2009 at 4:48 PM
    • #32

    I'm just kinda pissed that the NAV mess is required to have a working survival map Also, survival map example would have been nice.

  • OhSnap
    • May 22, 2009 at 10:46 PM
    • #33
    Quote from st0lve

    I'm just kinda pissed that the NAV mess is required to have a working survival map Also, survival map example would have been nice.

    the nav mesh is required to have ANY working map. It's not even really that bad, the auto analyze and generate will get most of it done for you, and you have to manually build connections for ladders.. The worst part of working with nav meshes is the cumbersome gui and lack of being able to move. There's tutorials on putting nav mesh commands in a radial wheel that (seem to) make it 1000 times easier to work with, but anyway, the auto tools will do 99% of it for you by itself.

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