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Weird Displacement Problem (Hl2)

  • Freak
  • May 14, 2009 at 7:30 PM
  • Freak
    • May 14, 2009 at 7:30 PM
    • #1

    Well, as the title says, I´ve got a problem with my displacements in a small hl2 map.

    First of all, I´ve made the displacement like I always did in the past and like everyone else does...

    So, my problem is that every physics, ragdolls and weapons simply fall through my displacement

    I asked around and Ryell told me that my displacement collisions maybe are turned off. They aren´t. Another guy told me that it may be because of custom textures that cause collision problems.. even hl2´s textures don´t work in that case.

    The most weird thing at all is that physics also fall through clip-textured-brushes...

    In hl2dm I don´t have that problem, in ep2, portal, tf2 and all the other source games too.. So it seems that just hl2 isn´t working correctly. Creating a new map doesn´t work either. I´ve got no leaks or something in my map.

    So do you guys know why there is such a weird problem

  • Skacky
    • May 14, 2009 at 10:47 PM
    • #2

    Have you tried to compile with the param -novirtualmesh in vbsp's command line?

  • DvS
    • May 15, 2009 at 12:51 AM
    • #3

    Long shot, but are you working on a linux machine? I had big issues with getting physics collisions to work in my 100% displacement map, dm_agora because of the sheer amount of data present, but only on linux machines, windows versions worked fine.

  • 2d-chris
    • May 15, 2009 at 9:06 AM
    • #4

    If all else fails reinstall SDK and HL2 , or even steam!

  • Freak
    • May 15, 2009 at 1:05 PM
    • #5

    Skacky: No... thx, I´m gonna try this

    DvS: I work on Windows XP

    2d-chris: well, that is what I´ll do if you guys cannot help me

    Thx for your feedback!

  • BaRRaKID
    • May 15, 2009 at 2:02 PM
    • #6

    It might had accidentally changed some command in the console that makes the game ignore object collision, i think there was a command that did that but can't remember which one.

    Try deleting the .cfg files and afaik HL2 will create a new default config file once you start the game.

  • mookie.gc
    • May 17, 2009 at 7:11 PM
    • #7

    Is the displacement a translucent material?

  • Freak
    • May 17, 2009 at 8:38 PM
    • #8

    no, no translucent material.

    thx barrakid, I´ll try this... not today, but tomorrow

  • DvS
    • May 29, 2009 at 12:09 AM
    • #9

    Try compiling with -novirtualmesh

  • Freak
    • May 29, 2009 at 12:43 PM
    • #10

    well thanks to you guys, I´ve tried everything (except reinstalling) but nothing works

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