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DM-Haze (UT3)

  • Nurb
  • March 26, 2009 at 12:59 PM
  • Nurb
    • March 26, 2009 at 12:59 PM
    • #1

    Figured it was time to start my own thread for this project.

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha7_10.jpg]

    Many surfaces have still yet to be textured (they only have baked lightinfo on them) in case you wonder about the strangely plain diffuse textures in some places Atm I am trying to catch up on the texturing as modelling has pulled pretty far ahead.

  • VoodooBenshee
    • March 26, 2009 at 1:35 PM
    • #2

    more pics!!!!!!!!!! more more .... that style is so sex =)

  • acapulco
    • March 26, 2009 at 8:41 PM
    • #3

    Don't want pics.. want the mapfile!

  • Grinwhrl
    • March 26, 2009 at 9:31 PM
    • #4

    Looking good nurb. Can we see some more shots?

  • PhilipK
    • March 26, 2009 at 9:41 PM
    • #5

    Fantastic stuff!

    I love the style and the redish glow from that huge machinery is a very cool detail (maybe it could be a bit stronger tho?)

    Anyway, really nice to see something this nice with custom content as well.

  • insta
    • March 26, 2009 at 9:55 PM
    • #6

    Stunning!

  • Minos
    • March 26, 2009 at 11:01 PM
    • #7

    Looks damn awesome =)

  • Jenn0_Bing
    • March 27, 2009 at 12:14 AM
    • #8

    Awesome stuff, looks very steampunk. I'm really digging the lighting at the moment.

  • Nurb
    • March 27, 2009 at 8:14 AM
    • #9

    Thanks for the warm comments all I'll update with more screenshots soon. The level will be finished over the next month.

    PhilipK: I'm going to add a round red glowing window texture to the glowing surface which might help enhance the effect.

  • 2d-chris
    • March 27, 2009 at 11:33 AM
    • #10

    Reallly awesome dude, reminds me more of the original UT than UT3 ... and thats a compliment the colors, not so crazy art and slightly simplified gameplay space kick ass IMO ut3 was too busy from a visual aspect for classic gameplay.

    PS. you should apply to crytek if you're looking for work

  • Freak
    • March 27, 2009 at 12:56 PM
    • #11

    really good work here

  • Nurb
    • April 3, 2009 at 12:42 PM
    • #12

    Just a small update, a wip untextured elevator. Atm I'm trying to piece in the models that are absolutely needed before the level can be called "complete". After that I will get back to making things look better

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha7_11.jpg]

  • Nurb
    • April 20, 2009 at 12:13 PM
    • #13

    That's a good idea Pericolos0, I hope I will have time to put some more detail stuff in there.

    Here are some new screens:

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha7_14.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha7_15.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha7_16.jpg]

    Tweaked the light, sky, atmosphere and some old textures to generally get more color variation into the scene. Also added some of the missing textures (not quite done there yet) and some vegetation.

  • e-freak
    • April 20, 2009 at 4:04 PM
    • #14

    http://www.claeng.com/__forumpublish/dm ... ha7_15.jpg

    srsly awesome! moar

  • Minos
    • April 20, 2009 at 4:23 PM
    • #15

    That's fucking awesome Nurb.

  • aaron_da_killa
    • April 20, 2009 at 4:54 PM
    • #16

    Yeah, its pretty cool. My only comment is it seems slightly cartoony/stylized because of some of those brick textures, they don't look like something you would see in real life in this sort of environment. But that's just a personal thing.

  • Jenn0_Bing
    • April 20, 2009 at 6:49 PM
    • #17

    Stunning stuff, i really dig the style and the atmosphere you have going.

  • Freak
    • April 20, 2009 at 9:07 PM
    • #18

    I like it

  • Nurb
    • April 21, 2009 at 8:20 AM
    • #19

    Thanks for all the comments

    Peri: It's funny because I recently complained about the UE3 dof in someone elses work. Guess I don't practice how I preach? But I do like the effect it has in this scene, cause it produces a cozy misty feeling which I wanted as a contrast to the theme of the level. I can perhaps tweak the values down a bit, but generally I think the UE dof works with quite dense fog (because it simulates how fog looks in reality). I definitely want to go another pass on the arches texture, because it was the first texture I did in the project and the texture style has changed since then.

  • Nurb
    • April 23, 2009 at 1:45 PM
    • #20

    More work on lighting and textures:

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha8_01.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha8_02.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/dm-haze_alpha8_03.jpg]

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