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OnLive

  • Mazy
  • March 24, 2009 at 8:13 PM
  • Mazy
    • March 24, 2009 at 8:13 PM
    • #1

    http://kotaku.com/5181300/onlive-makes- ... on-your-tv

    I'm sure some of you saw this announcement today. The idea is that when you subscribe you get access to a high end computer over the net, which you will have a 720p video feed to and be able to remote control.

    Its a very interesting concept, and one that has definitely been floating around for a while. I'm still extremely skeptical about it, since fast paced games really leave no room for slow response times, and unless their "7 year in the making revolutionary tech" really is something different, then I find it hard that it'll be possible on a 5m/bit connection like they're saying.

    That's not to say that it isn't interesting, even if it has thick Phantom smell about it . I'm on a nearly 5 year old computer and I'm thinking of getting a new computer, and I'd much rather get a slick Macbook Pro and use something like this the few times I play PC games, rather than buying some dull generic mid-range gamer PC that probably wont be able to keep up that long anyway. What further makes this intriguing is that number of publishers that are supporting this, its a pretty substantial list.

    Interview on Gametrailers

    Part 1: http://www.gametrailers.com/player/47079.html

    Part 2: http://www.gametrailers.com/player/47081.html

  • e-freak
    • March 24, 2009 at 8:18 PM
    • #2

    ye heavily depends on connection speed and lag. I can see this becoming a major thing in NA and EU in like 8 years from now, and the standard in 16 years but heck that's a long time to go

  • Furyo
    • March 24, 2009 at 8:26 PM
    • #3

    I'm really excited to see this thing going as far as possible. This raises more questions the moment you start thinking about it, but it would be such a cool way for the industry to evolve its business model

  • hessi
    • March 24, 2009 at 8:33 PM
    • #4

    i smell grid computing in the background would require new rendering techniques as well.

  • Thrik
    • March 24, 2009 at 9:19 PM
    • #5

    It's an awesome concept, but I can't help but feel the technology just won't do it justice for some time yet. Considering that some people complain about the input delay between their console and their TV (which is minute but perceptible), what must it be like for a web connection? Especially if that connection is a little unstable like many are — at least, they are here.

    I can see this becoming massive eventually, though. I think it's more a matter of when rather than if. I mean, let's imagine for a second that a huge company with almost infinite resources like Microsoft did something mental like overlook a relatively basic hardware design issue in a console they've sold millions of units of throughout the world. It'd be nice if they could just make those fixes on their end rather than having to replace consoles every time one exhibits the problem, both for Microsoft and for us.

  • Psy
    • March 24, 2009 at 11:01 PM
    • #6

    I'm sort of in the same boat as Thrik.

    It's one thing that they promise all this wonderful near lag-free cloud gaming but I think the reality of it will be very different. Some people in the UK have to put up with piss-poor internet connections which rules a lot of people out. However in other countries with more advanced network infrastructures I can see it becoming a more viable choice then buying a high-spec PC.

    A very cool concept nonetheless.

  • Erratic
    • March 25, 2009 at 12:13 AM
    • #7

    I'd rather keep my rape simulator input local, thanks.

  • Jetsetlemming
    • March 25, 2009 at 12:42 AM
    • #8

    The broadband and bandwidth requirements are too high, the lag's gonna be a bitch, and I bet it costs an arm and a leg and half your torso.

  • Jetsetlemming
    • March 25, 2009 at 3:22 AM
    • #9

    They just wrapped up a live press conference from GDC, I watched it online on Gamespot, and I feel substantially stupider for sitting through their mountains of technobabble bullshit. These assholes clearly have no idea what they're talking about, what their claims are, or how the internet or computers work.

  • dux
    • March 25, 2009 at 3:40 AM
    • #10
    Quote from Erratic

    I'd rather keep my rape simulator input local, thanks.

    "This is Johnson, gas up The Spreader"

  • 2d-chris
    • March 25, 2009 at 11:09 AM
    • #11

    It's gona take some time to get the tech right for everyone. When that happens it will be great

  • Hourences
    • March 25, 2009 at 11:30 AM
    • #12

    I am also with Thrik, it is too early. Also I would like to see this in action first rather than all the marketing talk.

  • Steppenwolf
    • March 25, 2009 at 3:21 PM
    • #13

    It's probably to early for this kind of tech but imo streaming is the future. This is basically the gaming companion piece to spotify and i fucking love spotify.

  • Erratic
    • March 25, 2009 at 3:21 PM
    • #14

    I can't wait to chill on my couch with my Phantom Lapboard while being streamed games OnLive.

    [Blocked Image: http://www.coolest-gadgets.com/wp-content/uploads/phantom-lapboard.jpg]

  • Warby
    • March 25, 2009 at 5:41 PM
    • #15

    can not be done yet !!!

    and unless they have a "data center" where all those game frames are being rendered and compressed in every major fucking city across the globe it will "never" happen !

    the responsiveness that controls that games need will just never go together with a latency that this must have.

    so i am predicting an epic fail ! but lets try it again in 5- 10 years

  • Skjalg
    • March 25, 2009 at 6:11 PM
    • #16

    Its not physically possible. Even the lag when sending a single ping packet is too much on those distances, let alone a 0.1mb (super compressed by bs techonology) image per frame, theres no way you'll get even 24fps per second with decent delay.

  • Mazy
    • March 25, 2009 at 6:43 PM
    • #17
    Quote from Warby

    so i am predicting an epic fail ! but lets try it again in 5- 10 years

    By then the only things we'll be playing games with are sticks and stones

    http://gdc.gamespot.com/video/6206692/

    GDC conference video, slightly less skeptical now, and after I had one of the coders at work tell about the actual numbers required to make this work then it actually sounds very plausible, if there's a dedicated hub in each country that is

    So yeah, maybe in 2 years in the US, 5-10 for the rest of the world

  • Hourences
    • March 25, 2009 at 8:18 PM
    • #18

    And in 30 years in Belgium. 25 GB a month traffic cap \o\

    They did manage to convince all those publishers so maybe they do something right, and the pros of doing this are obviously really big, but really. I don't see this technically possible right now.

    If it is, then this will be the last generation of real consoles.

  • KungFuSquirrel
    • March 25, 2009 at 8:36 PM
    • #19

    I'm skeptical of them having the coverage and server density to support a large customer base. Even a single game release or update can drop Steam, a high-volume platform that's been going for years, and there's no continuous download by the time the game is launched and game servers for MP tend to be third-party.

    ISPs are doing all sorts of bandwidth quota-ing and usage charges, I suspect not because they can't handle the loads but because they see the future in digital distribution and want their own cut. They must love this.

    I suspect publishers like it because it removes piracy and re-sale from the equation, and also leaves them in control of the game, not the consumer. Developers would get a boost from only having to develop for a single platform and hardware spec, however.

    This becoming the standard delivery platform would likely kill all user customization as we know it.

    It's a cool piece of technology, and if something like this works this soon on the current infrastructure I'll be very impressed... But I'm not sure I like this direction overall.

    edit: Wow, I'm really bumbling around on this one, haha. I'm really back-and-forth on it though. For all the questions and concerns, the system is working impressively well, but just doesn't sound ready to be the new face of the game industry... yet.

  • Warby
    • March 25, 2009 at 10:26 PM
    • #20

    i am watching / listening to that onlive 50 minutes video here are some random thoughts:

    - the prince of persia demo seams very authentic or very cleverly faked he is still in the beginnign in the tutorial phase exactly as far in as i would expect him to play it in order to prepare the game for the live demo ! (of course there is no proof they dont just have a 360 running behind the curtain)

    - they state the exact problems that we all instantly jumped on but they claim to have SOLVED the issues but they don't say HOW. you be the judge why !?

    - if this works i am sure its gonna be the next big thing but i am still convinced that it wont work

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