yeesh. is it so bad?
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yeesh. is it so bad?
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errrrr baleet this?
could you maybe post your screens on here using the image tags ( )
and tell us a little bit about the map perhaps?
linking off site is hella lame.
post pics on our forums, dont link us to other forums. Its tacky eh?
you jerks:
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looks like it would be fun for a little 1v1 dm
all the different colors hurt my eyes. Also kinda curious where that lighting texture is coming from. I see no lights on the cieling that have that kind of grate over them...
Quote from Section_Ei8htall the different colors hurt my eyes.
I understand what you mean, but i kind of like it.
Quote from Section_Ei8htAlso kinda curious where that lighting texture is coming from. I see no lights on the cieling that have that kind of grate over them...
I assume you mean the white lights with the grating texture near the walls. Well.. there are no grates over them. As i said before in not so many words, this is a learning map for Doom3 to me. I'm not interested in making sure everything is plausable, i'm just having fun playing with the new features. Though i agree, normally i would have a physical source for every light. And since this *is* a wip, i might go ahead and change those lights and give them sources.There was also going to be a glass canopy over the top of the map, i just havn't gotten it to a place where i like it enough to keep it.
I would ease down on the red lighting
a few changes bassed on comments. i removed the blue texture, took out all the grating textured lights and put in a few new ones (with light sources. amazing). toned down the red and added the glass ceiling. i don't have anyone to test it out with, so if anyone is interested in trying it out i'd be happy to put it up.
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It's cool, but it hurt my eyes. There is too much colours at the same time, the shadows makes it dizzy and confusing and the badly glowing white lighting in the middle of the map makes the map to a disco.
And the Hard doom3 gamma makes the map environment so dizzy, so i would call this ns_nancy's rave room 2.
Please, remove the red lighting or make it balanced. You know what i mean by saying that Belgarion, but the lighting needs to be fixed.
It's the lighting, not the map!
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