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[TF2] Arena_Space Beta 1

  • penE
  • December 22, 2008 at 8:22 PM
  • penE
    • December 22, 2008 at 8:22 PM
    • #1

    Briefing:

    Quote

    Due to the budget cutback of the 03.February 1964, the "Blue-Labs-Aeronautics-Administration" (Blaa) has decided to hijack the Red's lunar-space craft. We have located the lunar module at the Red's spacestation "Jupiter 1". This mission is of vital importance, we have to be the first men on moon !(To engage actors to fake the moon landing on earth would be too expensive.)

    Objective:

    Your team must either eliminate all astronauts on the opposing team or capture the control point that will be activated during the round.

    Other Notes:

    There is no respawning in Arena mode.

    I still have to implement the lunar module and do some general polishing, but here is the first beta version of my arena map .

    [Blocked Image: http://www.abload.de/thumb/screenshot10yyj.jpg] [Blocked Image: http://www.abload.de/thumb/screenshot2gos6.jpg] [Blocked Image: http://www.abload.de/thumb/screenshot3lrht.jpg] [Blocked Image: http://www.abload.de/thumb/screenshot4vplt.jpg]

    DOWNLOAD:

    http://files.filefront.com/arena+space+ ... einfo.html

    or

    http://cyber-lair.de/game/arena_space_b1.rar

    I hope you'll enjoy the map !

  • Warby
    • December 22, 2008 at 11:19 PM
    • #2

    best original tf2 setting yet *applaud* ! that looks great especially the last shot !

    /edit i meant the first shot i opened them in taps in the wrong order doh ...

  • Deathy
    • December 22, 2008 at 11:25 PM
    • #3

    As I already said: It look awesome and original. The gameplay is fine too!

  • e-freak
    • December 23, 2008 at 2:36 AM
    • #4

    it really adds to the greatness if you see all the first versions and tons of references pene collected for it - great job and the gameplay really improved with the last versions!

  • RA7
    • December 24, 2008 at 12:26 PM
    • #5

    Very nice work, ill add mirror asap

  • penE
    • December 24, 2008 at 5:34 PM
    • #6

    Thank you ! and Merry Christmas

  • The Horse Strangler
    • January 1, 2009 at 12:03 AM
    • #7
    Quote from Warby

    best original tf2 setting yet *applaud* ! that looks great especially the last shot !/edit i meant the first shot i opened them in taps in the wrong order doh ...

    I agree, I'm hoping to see some major awesomeness with the Sky scenery though, maybe Mario Galaxy style. Then again, that's me.

  • Josch
    • January 2, 2009 at 6:24 PM
    • #8

    Looks really cool

    The gameplay is really ok, its not the sniper-heaven i expected

  • The Horse Strangler
    • January 6, 2009 at 4:58 AM
    • #9

    Gave it a play and DAMN, it needs some major Texture Budget optimization applied to it. You have a lot of unnessary Lightmap resolutions set to around 6 or higher. Also bring in some areaportals, the map itself is to wide to render all at once, along with the use of Func_Lod.

  • penE
    • January 6, 2009 at 11:51 AM
    • #10

    Mh, sounds horrible :-| and I thought the performence would be ok, since all lightmaps but a few exceptions have a resolution of 64 and the unseen parts of the level aren't rendered.

    It would be great to see some screenshots of the areas you mentioned, so that I can improve them.

  • The Horse Strangler
    • January 8, 2009 at 2:30 AM
    • #11

    Use mat_luxels 1 in-game to see the location issue, along with the +showbudget command windows.

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