1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

cs_wasteland

  • lillbrorsan
  • November 9, 2004 at 3:48 PM
  • lillbrorsan
    • November 9, 2004 at 3:48 PM
    • #1

    So when the Source SDK came out i just HAD to try it out, and so i did.

    http://%7boption%7d

    cs_wasteland shows the stuff that i have tried out so far wich includes a lot of things, including terrain making with displacement maps.

    I am currently working on the map and i just wanted to give you a little piece of what i am aiming for.

    The rocks will probably change alot, same with the not-even-made terrain instead of the flat sand brush

    Fix the 3d sky box and find out why ambient_generic plays the rain sound everywhere thought the flag has been ticked off.

    Last but not least, i want to thank PhilipK, andrew-, Velfolt and Frank_Desembler for commenting and testing the map out and gives me some ideas/suggestions wich makes me improve the map even more.

    When the first beta arrives, they will probably be the first to test it

  • insta
    • November 9, 2004 at 4:47 PM
    • #2

    Sweet jesus, and not in a good way.

  • kleinluka
    • November 9, 2004 at 5:23 PM
    • #3

    kinda dark, looks like you're running around with flashlight on to see something

  • lillbrorsan
    • November 9, 2004 at 5:31 PM
    • #4

    Actually only on the indoor area to see the things alot better, this is no serious project, its just a workbench for trying out the new engine and tools.

  • static07
    • November 12, 2004 at 6:10 PM
    • #5

    somehow I expected a nice open level :s

  • von*ferret
    • November 12, 2004 at 7:33 PM
    • #6

    neat for a first source map. Now throw it away and start something new because you can NOT fix this map.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™