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cs_wasteland

  • lillbrorsan
  • November 9, 2004 at 3:48 PM
  • lillbrorsan
    • November 9, 2004 at 3:48 PM
    • #1

    So when the Source SDK came out i just HAD to try it out, and so i did.

    http://%7boption%7d

    cs_wasteland shows the stuff that i have tried out so far wich includes a lot of things, including terrain making with displacement maps.

    I am currently working on the map and i just wanted to give you a little piece of what i am aiming for.

    The rocks will probably change alot, same with the not-even-made terrain instead of the flat sand brush

    Fix the 3d sky box and find out why ambient_generic plays the rain sound everywhere thought the flag has been ticked off.

    Last but not least, i want to thank PhilipK, andrew-, Velfolt and Frank_Desembler for commenting and testing the map out and gives me some ideas/suggestions wich makes me improve the map even more.

    When the first beta arrives, they will probably be the first to test it

  • insta
    • November 9, 2004 at 4:47 PM
    • #2

    Sweet jesus, and not in a good way.

  • kleinluka
    • November 9, 2004 at 5:23 PM
    • #3

    kinda dark, looks like you're running around with flashlight on to see something

  • lillbrorsan
    • November 9, 2004 at 5:31 PM
    • #4

    Actually only on the indoor area to see the things alot better, this is no serious project, its just a workbench for trying out the new engine and tools.

  • static07
    • November 12, 2004 at 6:10 PM
    • #5

    somehow I expected a nice open level :s

  • von*ferret
    • November 12, 2004 at 7:33 PM
    • #6

    neat for a first source map. Now throw it away and start something new because you can NOT fix this map.

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