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i am playing deus ex and i am tottaly clueless

  • Warby
  • December 11, 2008 at 9:59 PM
  • Warby
    • December 22, 2008 at 7:13 PM
    • #21

    probably nobody cares but i have completed deus ex now.

    and yes i did like it better than the last 3 times i tried it but its no where near the master piece that people make it out to be.

    the good:

    +lots of ways for players to express themselves there seams to always be at least 3 solutions to every problem/puzzle

    +instead of some retarded mini game a toddler could solve( yes i am looking at you perfect dark) the hacking in this game is portrait as brute forcing kudos to you deus ex for that.

    +some of the models/textures where done by someone who has some real taste i really digg the look of the: mini-crossbow bullpup stealth pistol and the medium sized walking mechs for example.

    +upgrading weapons to the point where you can generously aim next to the enemy and still get a head shot is always good

    +cyberpunk is instant win

    +loved all the secret-societys and how they try to manipulate you and the world

    +mostly well written

    +one of the best "choice endings" in a game ever

    +even though its not a open world game some moments like searching the french chateau or diving to the sunken ship before liberty island give you a great sense of exploration.

    +cool locations in general i still think that manhattan skyline seen form liberty island is awesome.

    the bad:

    -do to the many choices there is constantly t junctions where you have to choose a direction never knowing if you will back track on an alternate path or make progress. no idea how to solve this really ... but its definitely annoying and confusing as hell. i must have gotten lost about a million time.

    -if i have learned a code or login cant you display it on the screen or better yet fill it in automatically when i access a computer or security panel ? do i really have to read all that stuff make the magical mental connection which computer terminal is meant and than still remember both login and password ? and like 20 per level. after i got the hacking skill up i hacked everything even if i knew the password.

    -its nice that your teammates give you satellite images of the level you are in right now but could you please A) highlight where fuck i am on that map right now and B) give me a map for ->ALL<- levels D:

    -i love the keypads in the game but why on earth is the key layout in game upside down from what i have on my keyboard ? are american keyboards different ?

    -there was absolutely no need to include aliens mutants and ... reptile parrot chickens they just look retarded and added nothing to gameplay or story or atmosphere of the game.

    -the ladder physics/controls feel horrible its as if you swim in a vertical cylinder of water you don't feel at all attached to the ladder and you constantly fall off

    -horrible voice acting from pretty much everyone involved.

    -no auto saves between levels ... oh how many times have i completed half of a level, died and than i was kicked back to the middle of the last mission D:

    -out stayed its welcome. there is more filler levels than i could possibly shake a stick at. the paris catacombs the hong-kong heli hangar and the ocean lab for example where all absolutely unnecessary. and there were many more like it that where so unmemorable that i cant even remember them for this mini review!

    -npcs sometimes even mission/story critical ones have a nasty habit of finishing they scripted sequence standing in the middle OF A FUCKING DOOR FRAME AND YOU CANT PUSH THEM OR WALK THROUGH THEM :comeback:

    -rotating doors/objects slide right through the player and npcs sometimes making them get stuck ( not the player luckily) and sometimes they smash an object ... one that i might want to use to climb onto something if you know that this engine limitation exists and you cant fix it why don't you make all the doors in the game sliding doors ? ... its a fucking scifi game ion storm !!!

    -most weapons feel like they completely useless especial the shotguns and assault rifles i know i didn't put any upgrades into them and also didn't put skill points into heavy weapons but i would at least like to see with the shotgun for example where all the individual impacts are when i shoot the way it is in the game i get the feeling that the shotgun is shooting blanks its completely effects and polish less.

    -most of the texture work is painfully bad every once in a while there is an awesome looking texture that looks like somebody build the object in high poly 3d and rendered it with shadows and everything those textures look awesome why don't all of them look like that ? (those might have come form the hd package so maybe ion storms artist are only to blame to make shity textures to begin with)

    -never try to disarm a lam while hanging on a ladder

    -lock picking and manipulating electronics takes way too long especially towards the end of the game. i think its OK that they tell you this is a 90% secure door it takes 3 tools but i want to still unlock it instantly or with the time it takes to use up one tool.

    -the helicopter bomb twist was hinted at so heavy handed i could smell it 3 levels away.

    -lots of fire and lightning effects in the game that should have been additive where alpha masked .. .wtf even morpheus who seams at least at that time to be pretty important has that messed up black outline D:

    -the gui gives me a bad windows 95 vibe especially the main menu. a really atmosphere killer. how about some good old fashion cyber punk additive green on black cant go wrong with the classics.

    -once you get the light saber in hong-kong and thats 1/3 into the game there is no need to use any other weapon anymore.

    -those spider bot that zap you and take your augmentation energy down OMFG annoying and you cant hit em properly with your sword either.

    -the rocket launchers instant kill blast radius is like twice as large as the effect it makes ... i blew myself up on accident countless times.

    -those fucking security cameras they spot you instantly even if you only peak around a corner for a split second and the sound they make is soooooooo annoying and they wont shut up even if you successfully hide for at least 30 seconds D: and why cant i just shoot them ?

    -every one out of 3 times i boot up the game all the voices in the game are horribly distorted my ears are still bleeding. this might have something to do with all the graphics stuff i installed.

    -when you die the game doesn't automatically return to the menu or the last save game how often i clicked away for minutes until i realized this is a game from the last millennium.

    -default key bindings reload not on r wtf and crouch not on c and ctrl ... whats wrong with who ever came up with this ?

    -whats the point of having a locker that takes 2tools and only has a candy bar and soda inside ? people are just gonna quick save before and after and see if they want to make that trade off. dead space recently handled this issue way better: you could use a power node to open a door to a storage room that would always hold a roughly equivalent value inside spread over a diverse number of objects there would always be ammo and health and all sorts of stuff that you might need right at that point.

    the ugly:

    .there is lots of nekos in the game and every game can be made better with nekos ! ... what you disagree ? how dare you

    .one of the passwords used in the game is the pin number too my savings account ... and thanks to deus ex millions of players now have that number in their heads :-|

    .switching the game to opengl makes most of the 8 bit color ramps disappear the detail textures combine properly with the regular textures the sky doesn't look like a complete mess and the distance precision z-fighting is resolved as well its an instant fix button why didn't the game default to the open gl driver ? the dx default version just makes everything look broken.

    .catchy theme song although unfitting to the game definitely banana phone material.

    .most of the female character textures are kinda skanky

    bottom line:

    if half life and fallout had a cyberpunk baby than deus-ex would be the cheap knockoff from that game. i elevated my rating from 4/10 to 6/10

  • Steppenwolf
    • December 22, 2008 at 8:03 PM
    • #22

    You cant be serious about all the technical nitpicking can you? It's a game from freaking 2000. Why complain about the voice acting? Most games didn't even had that back then or very limited. Or why do you compare features to Dead Space, a 2008 game? Gfx and sound were top notch back then and the sandboxy gameplay revolutionary. Not to mention that the whole fps/rpg hybrid thing was kinda new, except for the two System Shock titles by the same company and Hired Guns on Amiga. If you don't believe me check out some old reviews.

    http://%7boption%7d

  • dux
    • December 22, 2008 at 8:41 PM
    • #23

    Sorry Warby. But your crits suck.

  • Buddy
    • December 22, 2008 at 9:57 PM
    • #24
    Quote from dux

    Sorry Warby. But your crits suck.

    and he actually wrote them down

  • Warby
    • December 22, 2008 at 10:04 PM
    • #25
    Quote from Steppenwolf

    You cant be serious about all the technical nitpicking can you? It's a game from freaking 2000.

    and halfe-life is from 98 and has none of those technical issues and correct me f i am wrong but unreal was already at that point considered much more technically sophisticated than quake 1 or "goldsource".

    rotating doors push you aside or you can block them and stop their motion it will automatically load save games it will do auto saves between levels and before difficult sections the shooting makes impacts where ever a bullet goes. npc will move if you bump into them. hl had the full package despite the inferior engine which leads me to the inevitable conclusions: that ion-storm a) didn't care b) was plain not skilled enough.

    Quote from Steppenwolf

    Why complain about the voice acting? Most games didn't even had that back then or very limited.

    fallout from 1997 had great voice acting ! at least for all the main chars and none for everyone else. i would choose half-lifes text to speach over some of deus exs performances. good voice acting has nothing to do with age or technology.

    Quote from Steppenwolf

    Or why do you compare features to Dead Space, a 2008 game?

    because this kind of design philosophy has nothing to do with technology

    Quote from Steppenwolf

    Gfx and sound were top notch back then and the sandboxy gameplay revolutionary.

    i already thought it was ugly and sounded terrible back than but i DO agree on the revolutionary gameplay unfortunately back than i never got far enough to appreciate it !

    Quote from Steppenwolf

    Not to mention that the whole fps/rpg hybrid thing was kinda new, except for the two System Shock titles by the same company and Hired Guns on Amiga. If you don't believe me check out some old reviews.

    yes system shock 2 is another game like half-life that is older but much better

    i am aware that most of you are very emotionally attached to this game and i am aware that i am full force punching into a hornets nest here. ... but ... i ... just have to say the truth ... i guess i am a masochist

  • Jetsetlemming
    • December 22, 2008 at 10:08 PM
    • #26
    Quote from Warby

    and halfe-life is from 98 and has none of those technical issues and correct me f i am wrong but unreal was already at that point considered much more technically sophisticated than quake 1 or "goldsource".

    And you don't think the constant engine updates and support the currently active and working and profitable Valve has given Half-life, something the dead and gone Ion Storm cannot provide for its game, has anything to do with it.

    I wrote up this big long counterpoint to Warby's post but the mexican guys putting new tiles in my foyer knocked out the power and I lost it. The gist of it though was that you basically ignored the RPG stuff, the attempt at realism, world-wise, the game was designed for, and that it's 8 years old on a 12 year old engine. DX's engine was originally designed for Pentium 1's and 3dFX glide, for chrissakes.

    Quote from Steppenwolf

    You cant be serious about all the technical nitpicking can you? It's a game from freaking 2000. Why complain about the voice acting? Most games didn't even had that back then or very limited. Or why do you compare features to Dead Space, a 2008 game? Gfx and sound were top notch back then and the sandboxy gameplay revolutionary. Not to mention that the whole fps/rpg hybrid thing was kinda new, except for the two System Shock titles by the same company and Hired Guns on Amiga. If you don't believe me check out some old reviews.http://%7boption%7d

    Deus Ex's graphics were mediocre at best even for 2000. Complicated behind the scenes stuff, big levels, and an old engine meant it couldn't quite do what other games of the time were doing, graphically. It DID have a fantastic design for its time, though. It combined the low def models and textures and stuff to make a very believable world. A New York street looked completely believably like a New York street, and you can't say anything similar about many games from the turn of the century.

  • -HP-
    • December 22, 2008 at 10:12 PM
    • #27
    Quote

    -once you get the light saber in hong-kong and thats 1/3 into the game there is no need to use any other weapon anymore.

    I kinda agree with this one, yeah. its definitely one of the most overpowered weapon I've seen in a game. you can even kill a boss with only 2 or 3 hits.

    Quote

    -those spider bot that zap you and take your augmentation energy down OMFG annoying and you cant hit em properly with your sword either.

    Yeah well, It's suposed to only be able to knock them out with EMP grenades or LAMs.

    Quote

    -those fucking security cameras they spot you instantly even if you only peak around a corner for a split second and the sound they make is soooooooo annoying and they wont shut up even if you successfully hide for at least 30 seconds D: and why cant i just shoot them ?

    The sound the security cameras does when they instantly see you, "pipipipipi" Is NOT the alarm itself, It's more like a "What? Is that movement?" and if you stay in sight of the camera for more than 2 seconds when that sound is beeping, then the actual alarm goes on! I can't believe you actually beat the game not knowing this, lol.

    Quote

    -every one out of 3 times i boot up the game all the voices in the game are horribly distorted my ears are still bleeding. this might have something to do with all the graphics stuff i installed.

    Jeez, am I the only person in the world who absolutely LOVE DeusEx voice acting? Especially Paul and JC voice, so well done!

    Quote

    -whats the point of having a locker that takes 2tools and only has a candy bar and soda inside ? people are just gonna quick save before and after and see if they want to make that trade off. dead space recently handled this issue way better: you could use a power node to open a door to a storage room that would always hold a roughly equivalent value inside spread over a diverse number of objects there would always be ammo and health and all sorts of stuff that you might need right at that point.

    This is actually a good thing you know? And it ads a lot to the realism of the game, a locker needs 3 pics, and you go and pick it, and there's only a soda in there! I seriously think that is awesome, and it ads to the whole RPG thingie. (Even tho, yes, I always quick load when this hapens, eh eh eh)

  • Warby
    • December 22, 2008 at 10:15 PM
    • #28
    Quote from Jetsetlemming

    I wrote up this big long counterpoint to Warby's post but the mexican guys putting new tiles in my foyer knocked out the power and I lost it.

    if this is improvised comedy i tip my head to you ... and if this is true .. i do the same actually

    would have loved to read it.

    everybody is of course entitled to love everything they want to.

    but if somebody is seriously going to say that deus ex is better than hl ss2 or fallout than you that person just made my "high on crack people" list

    Quote from HP

    The sound the security cameras does when they instantly see you, "pipipipipi" Is NOT the alarm itself, It's more like a "What? Is that movement?" and if you stay in sight of the camera for more than 2 seconds when that sound is beeping, then the actual alarm goes on! I can't believe you actually beat the game not knowing this, lol.

    i did know that but did the sound have to be so annoying ? no and did it have to remain active for another 30 seconds while it cant see you ? no because as you already put it its not an alarm yet. it think it would have been way more effective/logical/enjoyable if it made a loud lens auto focus sound. that would also tell the player that the camera only thought it detected motion but hadn't identified you just yet. the beeping sound tells the player that it definitely identified you as a thread which than again leads me to ask than why not trigger the alarm if it knows i am here and i am a hostile?

  • Steppenwolf
    • December 22, 2008 at 10:52 PM
    • #29

    Warby i guess you should have played the game back in 2000 to be able to "feel it". If you ask me so directly of course i think DX is better then HL and SS2. When it comes to game mechanics HL is just your linear fps. From a game design and story telling perspective Deus Ex is way more interesting.

    System Shock 2 was the technical predecessor to Deus Ex. Fantastic game but not as advanced. While Deus Ex didn't followed the path of a horror game it took everything else and moved it one step further.

    Can't comment on Fallout. Never played that one unfortunately.

  • Warby
    • December 22, 2008 at 11:18 PM
    • #30

    i dare you to beat it and write a review

  • Erratic
    • December 22, 2008 at 11:19 PM
    • #31
    Quote

    ":2bajkwbf]-every one out of 3 times i boot up the game all the voices in the game are horribly distorted my ears are still bleeding. this might have something to do with all the graphics stuff i installed.

    Jeez, am I the only person in the world who absolutely LOVE DeusEx voice acting? Especially Paul and JC voice, so well done!

    It's great, played a big role in why DX is so great, imo.

  • Jetsetlemming
    • December 23, 2008 at 1:07 AM
    • #32
    Quote from Warby

    if this is improvised comedy i tip my head to you ... and if this is true .. i do the same actually

    would have loved to read it.

    everybody is of course entitled to love everything they want to.

    but if somebody is seriously going to say that deus ex is better than hl ss2 or fallout than you that person just made my "high on crack people" list

    Unfortunately true. The commercials were from a kindly old white dude with a mustache. The consultation for finding out what we wanted? Same old kindly white dude with a mustache. He even gave us a bobble head of himself, very surreal. When it comes time to install the carpet and tiles? Mexican guys who can barely speak english. They fucked up what materials they brought on saturday, when I had scheduled it, so I got to stay home today to supervise a rain check. They also fucked up again but this time since they came early they could go back and get the right stuff the same day, but I've been babysitting carpet guys for about 10 hours now. They kept knocking my modem power cord out of place, and then they ended up knocking out the entire power block thing.

    I just got back from the store where I bought a new, bigger one, that screws right into the electric socket. Let's see 'em knock it out now, huh?

    ....I mean, if they ever come back. They actually managed to finish today.

    Basically, there are a lot of RPG and "for the realism" stuff you either didn't appreciate or didn't notice in Deus Ex. You CAN destroy cameras- they are armored, and have minimum damage values before they get hurt. Advanced rifle + Sniper, advanced melee + DTS, or any explosive would do it, not to mention security terminals are typically easy to get to and break into. The DTS is way overpowered... if you're within melee range. You can't exactly block bullets with it like a Jedi and pretty much all your enemies carry guns. If you want a REALLY overpowered gun, how about the pistol. Master pistol is 100% accurate from any range, and is an instant kill for everything in the game except MJ12 armored commandos (take two shots), Karkians, and Walton Simons. Pretty much every weapon can be utilized well and kick ass if you put skill points into it and mod it. That's the RPG aspect- if you put all your skill points into one basket (by your post I'm guessing rifles), the weapons left at Untrained will suffer in accuracy and damage. Same with lockpicking and electronic hacking. Unless you put points into those categories, you'll require more disposable picks and electric tools, and you'll progress slower. Hacking works the same way- the fewer points you've invested into it, the slower you hack, leaving you less time to work, and the less options you get with security.

    Also, press F2. There's a note system that automatically records most names/passes, and you can write and delete your own for stuff you find hidden in emails and whatnot.

    Also the main menu theme can be changed in the options. It's got all the options for window and text colors as Windows itself, funnily enough given your comparison.

    It's also accessable easily when you die. When you're dead and the camera's hovering above you, quickload and esc both work fine. Quickload quickloads, esc opens the menu. After sitting watching your body for about 20 seconds the game will go back to the main menu and title screen on its own.

  • kleinluka
    • December 24, 2008 at 1:55 AM
    • #33

    i usually de-activated as many cameras as i could when hacking into a computer... didnt have any problems with cameras really..

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