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Killzone 2

  • -HP-
  • December 4, 2008 at 10:19 AM
  • ⌐■_■
    • December 4, 2008 at 5:50 PM
    • #21

    GG GG!!

  • -HP-
    • December 4, 2008 at 10:05 PM
    • #22

    Tech Interview HD

    http://www.gametrailers.com/player/4338 ... 1&type=flv

  • IR
    • December 5, 2008 at 9:33 AM
    • #23

    haha yeh was just about to post that, theres alot more going on obviously, but its nice highlite of what our engine does

  • FrieChamp
    • December 5, 2008 at 9:44 AM
    • #24
    Quote

    ":gk3hkr3p]Tech Interview HDhttp://www.gametrailers.com/player/4338 ... 1&type=flv

    wow that is a strong dutch accent!

    "Particle effects that are getting physicalized on collision, affected by wind..." this has been done in Crysis for over a year already, so when he says they are pushing the technology forward with this, he isn't being accurate.

    "200-300 lights visible on screen at the same time" - Is he talking 'dynamic lights' in this case? Still good performance? Kudos if that is true, but I wanna see that

  • Thrik
    • December 5, 2008 at 10:24 AM
    • #25

    It is possible he's referring to the context of console technology Frie, just to throw that out there.

  • FrieChamp
    • December 5, 2008 at 10:36 AM
    • #26

    I don't deal with inferior technology!

  • Taylor
    • December 5, 2008 at 3:24 PM
    • #27

    Nobody knows what the Crysis engine does because the only computers capable of running it properly are in the Crytek building.

  • -HP-
    • December 5, 2008 at 3:35 PM
    • #28
    Quote from Taylor

    Nobody knows what the Crysis engine does because the only computers capable of running it properly are in the Crytek building.

    We're almost on 2009 and people still say stupid things like this? Have you even installed Crysis on your machine Taylor? Or your just saying that out of your ass because you read it on Kotaku or some shitty game community?

    Crysis runs maxed out on all the standard PC's nowadays at 1280*960! And you can get a standard PC for 750$.

    Crytek might definitely not be the best on the game design field, but they certeinly deserve our respect on the technological field, and this kind of comments really get's on my nerves, because they are far from being the truth!

    Sorry for the off topic post.

  • D3ads
    • December 5, 2008 at 3:39 PM
    • #29

    Taylor's taking the piss, he does it a lot

  • Erratic
    • December 5, 2008 at 3:59 PM
    • #30

  • Taylor
    • December 5, 2008 at 7:09 PM
    • #31

    If you need me, I'll be under my bridge.

  • Mazy
    • December 6, 2008 at 9:07 PM
    • #32

    Im really looking forward to it, have been since the first proper ingame media started showing up a year or so ago (and obviously also after watching the E3 05 trailer ). Its looking absolutely brilliant visually and the word on the street is that its pretty damn solid shooter to boot.

    Also about time that the PS3 gets a really good shooter exclusive

  • jaboo224
    • December 6, 2008 at 9:17 PM
    • #33

    ps3 already has a decent shooter exclusive. Resistance fall of man.

  • dux
    • December 6, 2008 at 10:02 PM
    • #34

    Does Portugal have sarcasm?

  • Sentura
    • December 6, 2008 at 10:54 PM
    • #35
    Quote from jaboo224

    ps3 already has a decent shooter exclusive. Resistance fall of man.

    mediocre shooter you mean.i may just be pampered by better shooter games such as gears of war or half life 2, but resistance almost just as bad as halo.

  • Mazy
    • December 6, 2008 at 11:36 PM
    • #36
    Quote from jaboo224

    ps3 already has a decent shooter exclusive. Resistance fall of man.

    Well it was alright as a launch title I guess, but it never really broke free from the fact that it wouldn't have been even slightly interesting if it hadn't been a launch title.

  • -HP-
    • December 7, 2008 at 1:02 AM
    • #37

    I agree! Resistance is as generic as it gets! It's one of the few games I regret buying for PS3.

  • Taylor
    • December 7, 2008 at 1:07 AM
    • #38

    Bleh. I enjoyed playing through Resistance co-op, and I really liked the weapon design.

  • Thrik
    • December 7, 2008 at 1:33 AM
    • #39

    I didn't play Resistance through to the end, but I was certainly impressed by its weapons — very imaginative, which is what you'd expect from the same guys behind Ratchet and Clank. I also liked the use of real-life UK cities, including York which I used to live in.

    I'd say out of all the first-person console shooters out there, Resistance falls into the higher end of the bracket; there aren't that many that're actually better than Resistance.

  • Cybbe
    • December 7, 2008 at 1:36 AM
    • #40
    Quote from Thrik

    I didn't play Resistance through to the end, but I was certainly impressed by its weapons — very imaginative, which is what you'd expect from the same guys behind Ratchet and Clank. I also liked the use of real-life UK cities, including York which I used to live in. I'd say out of all the first-person console shooters out there, Resistance falls into the higher end of the bracket; there aren't that many that're actually better than Resistance.

    York... Is that like.. the old New York?

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