the sdk is supposedly out now, so if you have any questions on how to do something, I will be nice and share my vast wisdom and years of source engine experience with you.
IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS
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where's a 3-link max 6-7 smd exporter
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How do you make the sun glare effect?
How do you make the rope "hang"? All I get is tight rope without any hang effect
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Seriously guys, can you cut down on the pointless posts in the non EOT topics? It's really annoying.
I'm looking at curman and DD.
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Is there any way I can measure r_speeds (they removed it) or performance except for the cl_showfps command
How do you measure performance etc? -
I don't think valve has released any smd exporters yet. The sun glare thing is an env_sun or something named along those lines. I believe you have to use an info_target or some such entity along with it to tell it where to point. As for ropes, there is a nuber you can specify for the units of slack for the rope to have, which has to be specified in the keyframe the rope starts form. Make sure it's type is not set to rigid.
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welp, thats the only way. If they disabled it in cs:s for some reason then I guess you are out of luck.
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wheres my help
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why do bad things happen to good people?
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why do people not understand this is a thread for people with questions about source?
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shoot i think hes serious... deleted my post...
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When I make a new configuration with WAD3 / Half-Life and try to load an old map (rmf) it just ignores my list of textures... >_>
Any solution to this?
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How do you open an rmf in the new hammer? What settings do I need to take into consideration? Currently, Hammer crashes when I try to open an rmf.
Where is the surface editor for making terrain? How exactly is terrain created?
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Regarding r_speeds, +showbudget is your friend
bind x +showbudget
if that doesnt work, try
bind x showbudget
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Where is the displacment tool? And how do i got about using it.
How do I create the "light ray" effect? I know its a func_something because i looked at the DOD:S and saw how it was used. Just dont know what func is. Thanks
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Quote from Crackerjack
Where is the displacment tool? And how do i got about using it.How do I create the "light ray" effect? I know its a func_something because i looked at the DOD:S and saw how it was used. Just dont know what func is. Thanks
I think the displacement tool is on the texture application tool (shift+a).
There's a tab on the top now, where you can switch into displacement mode and go nuts

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Thanks thats exactly where it is...

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How does the light_dynamic work? What's the resizable sphere for?
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