Natural Selection 2
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The UW guys are doing a really great job with this, and I was very impressed seeing the last updates.
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I definitely also have my worries regarding if those two guys can really handle this much. Building a brand new AAA 3d engine with support for FPS and RTS gamemodes is quite an insane task to take on for just 1-2 guys. As a gamer I would like a NS2 to come out as soon as possible and I am not entirely sure if that's going to happen anytime soon.
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Quote from Zacker
I definitely also have my worries regarding if those two guys can really handle this much. Building a brand new AAA 3d engine with support for FPS and RTS gamemodes is quite an insane task to take on for just 1-2 guys. As a gamer I would like a NS2 to come out as soon as possible and I am not entirely sure if that's going to happen anytime soon.
It's 4 people working on it full time now but your point still stands.
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Some twitter updates:
"# Giving further feedback on male marine model. New proportions are working much better, but still needs some tweaking - Cory about 7 hours ago
# Implementing welder. -Charlie 1 day ago"
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This shit delivers! Very promising!
The dynamic infestation is also awesome, never seen anything like it in a game!
Take a look: The http://www.unknownworlds.com/ns2/2006/1 ... nfestation
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:] i love that new hive video. Such talent.
HP that video is old but since they switched to their engine they can do it exactly like that
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http://www.unknownworlds.com/ns2/news/2 ... _rendering
Awesome video
, pretty cool workflow with nice results for space stuff/hull stuff. I wonder if this is the same workflow philk used for his awesome space texture set ! -
Ooghi from mapcore?!
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Excellent video, I love to see how the pro's do it

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Resource tower
[Blocked Image: http://nofrag.com/images/003fd2.jpg]
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while i do like marcus dublins work in general i dont think his texturing style he uses on the ns2 assets is very fitting. it lacks the contrast, volume and punchiness of corys concepts and ns1 texture work. to me its partcicularly obvious with the hive model and texture.
but then again it might turn out looking good as long as its consistent with all the other assets.
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