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Natural Selection 2

  • jaboo224
  • November 1, 2008 at 1:13 AM
  • jaboo224
    • November 9, 2008 at 6:13 PM
    • #21
    Quote from dux

    That tech demo of the dynamic infestation was source.

    No that tech demo was in max's engine. They made a post to clarify it wasnt source :]

  • dux
    • November 9, 2008 at 6:52 PM
    • #22

    ORLY

  • PhilipK
    • November 10, 2008 at 12:21 AM
    • #23

    The UW guys are doing a really great job with this, and I was very impressed seeing the last updates.

  • Zacker
    • November 10, 2008 at 11:05 AM
    • #24

    I definitely also have my worries regarding if those two guys can really handle this much. Building a brand new AAA 3d engine with support for FPS and RTS gamemodes is quite an insane task to take on for just 1-2 guys. As a gamer I would like a NS2 to come out as soon as possible and I am not entirely sure if that's going to happen anytime soon.

  • Zeta
    • November 10, 2008 at 11:05 AM
    • #25
    Quote from jaboo224

    No that tech demo was in max's engine. They made a post to clarify it wasnt source :]

    oh.

  • FrieChamp
    • November 10, 2008 at 1:22 PM
    • #26
    Quote from Zacker

    I definitely also have my worries regarding if those two guys can really handle this much. Building a brand new AAA 3d engine with support for FPS and RTS gamemodes is quite an insane task to take on for just 1-2 guys. As a gamer I would like a NS2 to come out as soon as possible and I am not entirely sure if that's going to happen anytime soon.

    It's 4 people working on it full time now but your point still stands.

  • jaboo224
    • November 13, 2008 at 12:43 AM
    • #27

    Some twitter updates:

    "# Giving further feedback on male marine model. New proportions are working much better, but still needs some tweaking - Cory about 7 hours ago

    # Implementing welder. -Charlie 1 day ago"

  • -HP-
    • December 5, 2008 at 9:30 PM
    • #28

    http://www.rockpapershotgun.com/2008/12 ... lectioner/

  • DelaZ
    • December 6, 2008 at 1:16 PM
    • #29

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  • -HP-
    • December 6, 2008 at 2:39 PM
    • #30

    This shit delivers! Very promising!

    The dynamic infestation is also awesome, never seen anything like it in a game!

    Take a look: The http://www.unknownworlds.com/ns2/2006/1 ... nfestation

  • jaboo224
    • December 6, 2008 at 4:31 PM
    • #31

    :] i love that new hive video. Such talent.

    HP that video is old but since they switched to their engine they can do it exactly like that !

  • Seldoon182
    • December 12, 2008 at 7:14 AM
    • #32

    Nofrag interview!

  • jaboo224
    • December 20, 2008 at 1:17 AM
    • #33

    http://www.unknownworlds.com/ns2/news/2 ... _rendering

    Awesome video , pretty cool workflow with nice results for space stuff/hull stuff. I wonder if this is the same workflow philk used for his awesome space texture set !

  • dux
    • December 20, 2008 at 1:30 AM
    • #34

    Ooghi from mapcore?!

  • jaboo224
    • December 20, 2008 at 1:55 AM
    • #35
    Quote from dux

    Ooghi from mapcore?!

    no the other one.....

  • Minos
    • December 20, 2008 at 2:33 AM
    • #36
    Quote from jaboo224

    no the other one.....

    Good shit ooghi

  • dux
    • December 20, 2008 at 4:07 PM
    • #37

  • JAL
    • December 20, 2008 at 4:14 PM
    • #38

    Excellent video, I love to see how the pro's do it

  • Seldoon182
    • January 24, 2009 at 12:08 AM
    • #39

    Resource tower

    [Blocked Image: http://nofrag.com/images/003fd2.jpg]

  • Sa74n
    • January 24, 2009 at 6:18 PM
    • #40

    while i do like marcus dublins work in general i dont think his texturing style he uses on the ns2 assets is very fitting. it lacks the contrast, volume and punchiness of corys concepts and ns1 texture work. to me its partcicularly obvious with the hive model and texture.

    but then again it might turn out looking good as long as its consistent with all the other assets.

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