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Natural Selection 2

  • jaboo224
  • November 1, 2008 at 1:13 AM
  • jaboo224
    • November 1, 2008 at 1:13 AM
    • #1

    Thought it would be cool if we had a thread for such a great mod going onto game !!!

    They just updated their site with ingame dynamic lighting videos and a new model

    http://www.unknownworlds.com/ns2

    humble but great looking project imo

  • KoKo5oVaR
    • November 1, 2008 at 1:54 AM
    • #2

    Everything looks great, even the music on the last news

  • Skjalg
    • November 1, 2008 at 9:43 AM
    • #3

    aye I've been following them for over a year now. Progress on NS2 has always been steady and consistent so I don't see this going away anytime soon.

    I also have major belief in Max (the one that makes the engine) since he was lead engine designer on titan quest (which i loved and had a really good engine).

  • Skacky
    • November 1, 2008 at 12:48 PM
    • #4

    I'm a big fan of NS since its 1.04 release, and I'm also looking forward to NS2.

    I was waiting for the NS2TR, like many other level designers, when we didn't know the game was using another engine, and now we know why it never came.

    That 'dynamic' lighting thing is just awesome, I already thought about some situations with that, like a hidden skulk in the dark, then the window opens and reveals it, then eats you.

    The female marine is sexy as hell, no doubt I will play with this skin.

  • FrieChamp
    • November 1, 2008 at 2:38 PM
    • #5

    They got a first investor, they are working on an own engine, started to hire fulltime employees...seems like more is going behind the scenes than I expected! Gonna check that blog more regularly again from now on!

  • Jenn0_Bing
    • November 1, 2008 at 2:41 PM
    • #6

    Yeah, i was waiting for the NS2TR release too, glad to see the wait will easily be worth it.

  • 2d-chris
    • November 2, 2008 at 5:03 AM
    • #7

    Good stuff

  • dux
    • November 2, 2008 at 6:49 AM
    • #8

    Christ. I've played this game competitively for years and years. It took many versions to get any semblance of balance. I even playtested some of the later 3.0 builds with the devs and now they go and make this radical change of mobile siege cannons. I really don't think it will work like they think it will. Nice light though.

  • jaboo224
    • November 2, 2008 at 4:31 PM
    • #9

    I dont even think its going to be much like the first one tbh. I think its clear they want to amp it up into something else.

  • dux
    • November 2, 2008 at 4:40 PM
    • #10

    If they change it WAY more than the original they're going to risk losing a lot of the old players and clan scene who are waiting for it. I'm not against change, but too much change for this game will be a bad thing.

  • jaboo224
    • November 2, 2008 at 4:54 PM
    • #11
    Quote from dux

    If they change it WAY more than the original they're going to risk losing a lot of the old players and clan scene who are waiting for it. I'm not against change, but too much change for this game will be a bad thing.

    Doesnt every game company end up doing this tho with sequels? I mean they always try something new.... Its pretty obvious some are not going to like it to the original and some will prefer it... \: Tbh they are doing the right thing in my mind :}!

  • D3ads
    • November 2, 2008 at 7:08 PM
    • #12

    Looks superb, I love how they nailed the model from the concept art so well, amazing stuff.

  • Seldoon182
    • November 6, 2008 at 7:48 PM
    • #13

    I'm impatient to check the Sdk they made for NS2... Is their engine a Source engine based!?

  • dux
    • November 6, 2008 at 8:13 PM
    • #14

    No it's from scratch.

  • Seldoon182
    • November 6, 2008 at 8:35 PM
    • #15
    Quote from dux

    No it's from scratch.

    Which editor the devs use to make the lvl design task? A in-house editor?

  • dux
    • November 6, 2008 at 9:03 PM
    • #16

    yes

  • jaboo224
    • November 6, 2008 at 11:39 PM
    • #17

    Max (programmer for ns) said the level editor takes influence from 3ds studio and hammer.

  • DelaZ
    • November 7, 2008 at 11:39 AM
    • #18

    I'm pretty sure they are using the "In-House ®" Engine

  • Defrag
    • November 9, 2008 at 5:22 PM
    • #19

    I hope they aren't biting off more than they can chew with the new engine stuff. I was under the impression that they'd get this moving quickly by building off the source engine.

  • dux
    • November 9, 2008 at 5:48 PM
    • #20

    Well they did start with that idea didn't they. That tech demo of the dynamic infestation was source. Then they made their own engine. I guess Source couldn't do what they wanted?

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