Thought it would be cool if we had a thread for such a great mod going onto game
!!!
They just updated their site with ingame dynamic lighting videos and a new model ![]()
http://www.unknownworlds.com/ns2
humble but great looking project imo
Thought it would be cool if we had a thread for such a great mod going onto game
!!!
They just updated their site with ingame dynamic lighting videos and a new model ![]()
http://www.unknownworlds.com/ns2
humble but great looking project imo
Everything looks great, even the music on the last news ![]()
aye I've been following them for over a year now. Progress on NS2 has always been steady and consistent so I don't see this going away anytime soon.
I also have major belief in Max (the one that makes the engine) since he was lead engine designer on titan quest (which i loved and had a really good engine).
I'm a big fan of NS since its 1.04 release, and I'm also looking forward to NS2.
I was waiting for the NS2TR, like many other level designers, when we didn't know the game was using another engine, and now we know why it never came.
That 'dynamic' lighting thing is just awesome, I already thought about some situations with that, like a hidden skulk in the dark, then the window opens and reveals it, then eats you. ![]()
The female marine is sexy as hell, no doubt I will play with this skin. ![]()
They got a first investor, they are working on an own engine, started to hire fulltime employees...seems like more is going behind the scenes than I expected! Gonna check that blog more regularly again from now on!
Yeah, i was waiting for the NS2TR release too, glad to see the wait will easily be worth it.
Good stuff ![]()
Christ. I've played this game competitively for years and years. It took many versions to get any semblance of balance. I even playtested some of the later 3.0 builds with the devs and now they go and make this radical change of mobile siege cannons. I really don't think it will work like they think it will. Nice light though.
I dont even think its going to be much like the first one tbh. I think its clear they want to amp it up into something else.
If they change it WAY more than the original they're going to risk losing a lot of the old players and clan scene who are waiting for it. I'm not against change, but too much change for this game will be a bad thing.
Quote from duxIf they change it WAY more than the original they're going to risk losing a lot of the old players and clan scene who are waiting for it. I'm not against change, but too much change for this game will be a bad thing.
Doesnt every game company end up doing this tho with sequels? I mean they always try something new.... Its pretty obvious some are not going to like it to the original and some will prefer it... \: Tbh they are doing the right thing in my mind :}!
Looks superb, I love how they nailed the model from the concept art so well, amazing stuff.
I'm impatient to check the Sdk they made for NS2... Is their engine a Source engine based!?
No it's from scratch.
Max (programmer for ns) said the level editor takes influence from 3ds studio and hammer.
I'm pretty sure they are using the "In-House ®" Engine ![]()
I hope they aren't biting off more than they can chew with the new engine stuff. I was under the impression that they'd get this moving quickly by building off the source engine.
Well they did start with that idea didn't they. That tech demo of the dynamic infestation was source. Then they made their own engine. I guess Source couldn't do what they wanted?
Don’t have an account yet? Register yourself now and be a part of our community!