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DM-Grand-Diablo [PC/PS3] 100% Custom Content

  • Warby
  • October 28, 2008 at 12:49 PM
  • Warby
    • October 28, 2008 at 12:49 PM
    • #1

    Name: Dm-Grand-Diablo

    Version: final


    Compatibility: DeathMatch,TeamDeathMatch,Duel


    Description: i am not good with story so if somebody wants to fill in fantasy stuff be my guest


    Comments: the map is based on the phenomenal concept art by marc simoneti ( http://%7boption%7d ) that won him the the blizzard art contest i tried to contact him and ask for permission to do a 3d interpretation of his painting but i couldn't get a hold of him which is kind of worrying considering that he does freelance work and getting a hold of him needs to be REALLY REALLY easy. i hope he or one of his mates will see this and tell him to get in touch with me ^^ what else can i say ... its a 100% custom map. for the first time ever i want to do an extended beta release phase for my custom maps before i release a final and get as much user input into the map as possible.

    Screenshots:

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_01.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_02.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_03.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_04.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_05.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_06.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_07.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0043_…d-diablo_08.jpg]

    Credits:

    map models and textures by Soenke C. "Warby" Seidel

    conceptart by marc simoneti

    raw photos and cathedral exterior base geometry by thomas "hessi" hess

    mental crisis support by hourences

    Homepage: http://%7boption%7d

    Download:

    http://%7boption%7d

    http://%7boption%7d

    PC Version: http://ut3.game-maps.net/index.php?action=file&id=1368

    PS3 Version: http://ut3.game-maps.net/index.php?action=file&id=1369

    i decided to stick with the strong golden pointlights for the fire as koko suggested but i went back to my old sun color and strength ( only slightly tweaked) because i couldn't life without the sun shadows on the grounds. any criticism and suggestions are only for future project ( but definitely welcome) because this one is final and will not be changed anymore. some one here on the core suggested i should try to get a hold of marc simmoneti via linkdin and had a link to a profile ready it turns out it was in fact him ... so he is defnitly alive and well but still a tough sob to get in touch with

    he accepted my friend /connection add request but he didn't bother to respond to my messages about the map i am assuming if he hated it and wanted me to stop making this he would have said so.

  • 2d-chris
    • October 28, 2008 at 1:11 PM
    • #2

    Geeeez that's so stunning! :chap:

  • FrieChamp
    • October 28, 2008 at 1:42 PM
    • #3

    This is why we need the spotlight galery back.

  • Minos
    • October 28, 2008 at 2:34 PM
    • #4

    Looks much better now, good job warby

  • VoodooBenshee
    • October 28, 2008 at 2:43 PM
    • #5

    uuuuh yeah, thats fantastic warby - as i said "typical warby style"

  • -HP-
    • October 28, 2008 at 3:01 PM
    • #6

    Congrats mate, this is looking awesome!

  • Freak
    • October 29, 2008 at 12:42 PM
    • #7

    well, i still dislike those blue lamps but it is an overall really great work,

    and yeah:

    Quote from FrieChamp

    This is why we need the spotlight galery back.

    EDIT: played it, I don´t like it gameplaywise, but visials are in-game better than on your pictures

  • Furyo
    • October 31, 2008 at 1:00 PM
    • #8

    Yeah the over the top blue lights could be toned down a bit, but the map manages to give life to an entire world on its own, and that's an achievement alright

  • Spellbinder
    • October 31, 2008 at 7:04 PM
    • #9

    Horrific and i meant that in a "good" way Awsome! But on the other hand i never seen a "bad" map from you ever so... Good job!

  • hessi
    • October 31, 2008 at 8:17 PM
    • #10

    i haz Kölner Dom.

  • Steppenwolf
    • November 1, 2008 at 12:27 AM
    • #11

    Spotlight!

    If we still had spotlights...

  • Bl1tz
    • November 3, 2008 at 7:22 PM
    • #12

    Can someone post a mirror for this? I can't get it from warby's site. Peddle faster warby, faster1!!!1

  • Warby
    • November 4, 2008 at 5:23 PM
    • #13

    download still works for me ...

  • Bl1tz
    • November 5, 2008 at 3:03 AM
    • #14

    Still doesn't work for me but I found a working mirror here:

    http://www.utzone.de/include.php?path=c ... entid=7316

    Really awesome theme...I can tell you love to make city maps like you did with de_wanda. It's a nice change of pace from the typical cliche deathmatch style so many people (like myself) fall back on. I only played with bots for a little while but the gameplay seemed fine. Obviously gameplay isn't the main focus on a map like this but it's nice to see that it plays well enough.

    Couple of really minor nitpicks:

    - Texture scaling was kind of inconsistent...I'd see a nice sharp ground texture for example and then a blurry, scaled down wall texture. Kind of minor and tough to avoid in some places but it still bugs me a little bit.

    - The burning building fire FX looked a bit funny up close.

    - Weird texture warping on some ascending spiral roads and ramps. Again, that's really a small nitpick because it's such a bastard to unwrap/map stuff like that and have it be perfect but it looked a little weird.

    - Stuff popping in and out. I think this is an engine thing but there were a few spots where I could see prominent props go back and forth from visible to invisible.

    Overall:

    Kick ass map with great style, unique theme, and impressive scale. Warby owns. Hessi owns. That's all.

  • nZero
    • November 5, 2008 at 8:10 AM
    • #15

    it is amazing to see the cologne cathedral in this level.

    You made a good job warby.

  • Warby
    • November 5, 2008 at 2:55 PM
    • #16

    hessi made the church model i just stitched some holes and reuved some bits

  • Zacker
    • November 6, 2008 at 1:52 PM
    • #17

    Fantastic work Warby!

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