1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

fy_snow2_cz

  • j0nathanbs23
  • November 2, 2004 at 2:40 AM
  • j0nathanbs23
    • November 2, 2004 at 2:40 AM
    • #1

    It is a small fy map, some what mimics iceworld, but I tried to add sum "realism" to the terrain. Fy_Snow2_CZ, inspried from fy_snow_cz.

    [Blocked Image: http://img86.exs.cx/img86/1184/pic118.th.jpg] [Blocked Image: http://img86.exs.cx/img86/1083/pic117.th.jpg]

    Download Below

    http://www.edgefiles.com/file.x?id=/pix ... ow2_cz.zip (host updated )

  • Section_Ei8ht
    • November 2, 2004 at 3:10 AM
    • #2

    I like the terrain. Probably coulda beefed up the number of brushes on the terrain, though, and that house really does not fit in the scene.

  • OL
    • November 2, 2004 at 3:46 AM
    • #3

    u bring a whole new dimension to mapping

  • Skjalg
    • November 2, 2004 at 6:55 AM
    • #4
    Quote from OL

    u bring a whole new dimension to mapping

    !!!!

    !!

  • tnoh
    • November 2, 2004 at 9:31 AM
    • #5

    Ok, but that rock texture hurts my eyes.

  • KIIIA
    • November 2, 2004 at 10:57 AM
    • #6
    Quote

    u bring a whole new dimension to mapping

    `Nuff said

  • von*ferret
    • November 2, 2004 at 12:39 PM
    • #7

    looks like that one battleground map with a building and snowy

  • Duff-e
    • November 2, 2004 at 3:20 PM
    • #8

    that is very cool....good idea ;D

  • -Stratesiz-
    • November 2, 2004 at 4:21 PM
    • #9

    I wonder what RD, the true genious behind fy_iceworld, has to say about this map. ~~

  • Taylor Swift
    • November 2, 2004 at 4:24 PM
    • #10

    Very Creative! :wink:

  • insta
    • November 2, 2004 at 4:42 PM
    • #11
    Quote from Nz-Nexus

    Very Creative! :wink:

  • Tequila
    • November 2, 2004 at 5:54 PM
    • #12

    The colour of the snow is just right.

  • mike-0
    • November 2, 2004 at 10:14 PM
    • #13
    Quote from Pericolos0

    textures need some nice transitions

    i concur. Post some r_speeds, too.

  • j0nathanbs23
    • November 3, 2004 at 5:46 AM
    • #14

    the w_polys dont go above 800 in most places, but if climb up the rock on the side and look over the whole map it jumps up to 1300.

  • Minos
    • November 3, 2004 at 6:46 AM
    • #15

    Doesnt look like a map that noobs would like to play

    anyway, the textures are very blurry and need transitions :/

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™