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fy_snow2_cz

  • j0nathanbs23
  • November 2, 2004 at 2:40 AM
  • j0nathanbs23
    • November 2, 2004 at 2:40 AM
    • #1

    It is a small fy map, some what mimics iceworld, but I tried to add sum "realism" to the terrain. Fy_Snow2_CZ, inspried from fy_snow_cz.

    [Blocked Image: http://img86.exs.cx/img86/1184/pic118.th.jpg] [Blocked Image: http://img86.exs.cx/img86/1083/pic117.th.jpg]

    Download Below

    http://www.edgefiles.com/file.x?id=/pix ... ow2_cz.zip (host updated )

  • Section_Ei8ht
    • November 2, 2004 at 3:10 AM
    • #2

    I like the terrain. Probably coulda beefed up the number of brushes on the terrain, though, and that house really does not fit in the scene.

  • OL
    • November 2, 2004 at 3:46 AM
    • #3

    u bring a whole new dimension to mapping

  • Skjalg
    • November 2, 2004 at 6:55 AM
    • #4
    Quote from OL

    u bring a whole new dimension to mapping

    !!!!

    !!

  • tnoh
    • November 2, 2004 at 9:31 AM
    • #5

    Ok, but that rock texture hurts my eyes.

  • KIIIA
    • November 2, 2004 at 10:57 AM
    • #6
    Quote

    u bring a whole new dimension to mapping

    `Nuff said

  • von*ferret
    • November 2, 2004 at 12:39 PM
    • #7

    looks like that one battleground map with a building and snowy

  • Duff-e
    • November 2, 2004 at 3:20 PM
    • #8

    that is very cool....good idea ;D

  • -Stratesiz-
    • November 2, 2004 at 4:21 PM
    • #9

    I wonder what RD, the true genious behind fy_iceworld, has to say about this map. ~~

  • Taylor Swift
    • November 2, 2004 at 4:24 PM
    • #10

    Very Creative! :wink:

  • insta
    • November 2, 2004 at 4:42 PM
    • #11
    Quote from Nz-Nexus

    Very Creative! :wink:

  • Tequila
    • November 2, 2004 at 5:54 PM
    • #12

    The colour of the snow is just right.

  • mike-0
    • November 2, 2004 at 10:14 PM
    • #13
    Quote from Pericolos0

    textures need some nice transitions

    i concur. Post some r_speeds, too.

  • j0nathanbs23
    • November 3, 2004 at 5:46 AM
    • #14

    the w_polys dont go above 800 in most places, but if climb up the rock on the side and look over the whole map it jumps up to 1300.

  • Minos
    • November 3, 2004 at 6:46 AM
    • #15

    Doesnt look like a map that noobs would like to play

    anyway, the textures are very blurry and need transitions :/

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