Yeah then get fired. ![]()
Deus Ex 3
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":333jss5o]Maybe 10 years ago... now things are ran way tighter. Every single C2 texture (And asset for that matter) was looked at and analysed by an attorney, this is what you get yourself into when you destroy one of the most well know cities in the world.
lol what.. Game development: Serious business.
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Quote from Thrik
Yeah then get fired.

:santahurg:
ON THE SUBJECT: Will I be able to fully enjoy this without playing the first game at all? It looks super nice, but is the story like, super much connected to that one?
I guess not, being like 20500 years between their releases, but it would still suck with super many references to the first one in the story making me all like

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This game is supposed to be a prequel to the original, so there will probably be references to places/characters/events that oldschool fans will get, but won't detract from the DX newbies like us.
I got to play a bit last night, and overall, I'm finding the vision of this game to be really impressive. You have so many play style options - classic old school 3D shooter without ironsight aiming (albeit without the super speed in those games), cover-based Gears of War style shooting, Splinter Cell Conviction-style cover-based stealth, or old school Thief-style stealth, Metal Gear Solid AI behavior and body-hiding, the list goes on.
I'm starting to think that starting with the hardest difficulty was a mistake. Usually means that I get killed if I'm spotted when trying to move around - usually winding up dead from incoming fire before I can pop off a single shot. Thankfully, you can change the difficulty on the fly.
The cover system also feels a bit weird with the holding the jump button to turn corners, even concave ones (which should just be automatically navigated imo). It's also a bit odd (since I'm used to Gears and Mass Effect) to hold the movement keys/thumbstick to peak out of cover instead of holding the aim button, but I'm sure I'll get used to it.
Lastly, THANK YOU to whomever allowed the option to toggle going in and out of cover instead of forcing the awful Killzone 2 style of holding down a button to stay in cover. The array of personalization options really shows just how in depth these guys went to letting you play the game the way you want, down to how you move/interact with the environment at the hardware input level.

I also look forward to seeing just how consequential your actions are.
QuotePiddling around inside the Sarif Industries building before heading to the plant got all the hostages killed, which completely caught me off guard.
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Making of from the Augmented version DVD, will keep me entertained until I can play the game, so far phenomenally fun to watch!
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.PS. I'm not entirely sure if I'm steeping any legal boundaries by posting this tho, I don't believe this is official?
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lol srsly? I paid extra for that and they're giving it away for free on Youtube?

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HP: I have no idea
Quotewhy Unatco theme is a spoiler but sorry for that

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Quote from Tisky
HP: I have no idea
Because it's one of the areas in the original, a very important one.
That tune gives me a geek boner.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
IM FUCKING SAT HERE HOLDING THE AUGMENTED EDITION BOX YOU DUMB CUNT PROGRAM
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Quote from Serenius
The cover system also feels a bit weird with the holding the jump button to turn corners, even concave ones (which should just be automatically navigated imo). It's also a bit odd (since I'm used to Gears and Mass Effect) to hold the movement keys/thumbstick to peak out of cover instead of holding the aim button, but I'm sure I'll get used to it.
Lastly, THANK YOU to whomever allowed the option to toggle going in and out of cover instead of forcing the awful Killzone 2 style of holding down a button to stay in cover. The array of personalization options really shows just how in depth these guys went to letting you play the game the way you want, down to how you move/interact with the environment at the hardware input level.

I also look forward to seeing just how consequential your actions are.
Having any sort of automatic cover transition from one surface to another probably would've ended up causing unwanted behavior somewhere in the game, where you accidentally expose yourself to an enemy's view instead of leaning out to shoot.
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Quote from dux
IM FUCKING SAT HERE HOLDING THE AUGMENTED EDITION BOX YOU DUMB CUNT PROGRAM
Hush, I am holding a copy of it atm and I can't play it either until midnight. We just have to deal with this bullshit, in this modern age and time :<
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Are you cold?
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Yo motherfuckers, game ain't released yet so stop yo moaning and deal wiv it. Yo.
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BTW, they have an adjustable FoV slider in the video options menu. I can't help but wonder if the endless threads about it on here had something to do with that.

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":3cjr4b85]
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Ahah, awesome. This won't mean anything to anyone who hasn't worked in Montreal, but the tshirt he's wearing is one for the local punk band Vandamn, which is partly made of one of the artists on Deus Ex (now back at Ubisoft) and my former LD tech director on prince of persia.
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Concerning the
QuoteUNATCO theme
, as far as I know it plays at the very beginning of the game.
By the way, you guys are awesome because of these two things:
QuoteThe Forever Alone post-it
and this:
[Blocked Image: http://i.min.us/ichHansOI.gif]

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5 and a half hours!!! O M G
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I'm starting to feel very sick... I think I wont be able to come to work tomorrow...

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Im getting my by the mail tomorrow if Swedish Postal Services don´t fail. Also feeling reaaaallyy sick, i might have something serious that only makes me healthy once i played through Deus Ex 3
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11 hours in...
just faced the first boss.
Playing it on the hardest difficulty with no load unless I die. Game is hard, sneaking around is very tense, but rewarding.
One thing I don't like is why in these games ALL emails and books are only text. I mean... the newspaper you find is cool because it has an interesting layout and has pictures, but the eBooks for example, I never read them, just interact and collect the "scholar" reward. Would it really be that troublesome to add a few images with subtitles, some graphs and schematics in these? Would have added a lot of value to an otherwise uneventful game mechanic (find blue eBook, interact, get reward, close).
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