took around 2 days to finish, and another extra time fiddling with the materials ![]()
I made almost all the textures, except 2 or 3 that are from 3d total textures.
[Blocked Image: http://www.leveldesign.com.br/minotauro/stuff/warehouse_final.jpg]
took around 2 days to finish, and another extra time fiddling with the materials ![]()
I made almost all the textures, except 2 or 3 that are from 3d total textures.
[Blocked Image: http://www.leveldesign.com.br/minotauro/stuff/warehouse_final.jpg]
pretty nice, but it's a bit low poly I think. Did you make this in max?
klafke lol
i like the water ground reflection thing, textures look weird though.. maybe low res or too much bump or somethin
T"h"iago? Interesting, is that the brasilian version of the name?
The scene doesn't look too bad, a few more polies wouldn't hurt though. More detail. The texture of the metal doors looks rather grainy though. Have you applied normal maps or something? It fits for the barrel and the building's wall but maybe you want to change the barrel's silver metal colour into something rusty more brownish. Keep it up
TEEIAGO or something..
the spotlights on the garages dosen't really make sense considering where the lights are pointing. Also the point lights by the stairs seem to have no source. I also agree a lot of the textures look too bumpy.
Quote from FrieChampT"h"iago? Interesting, is that the brasilian version of the name?The scene doesn't look too bad, a few more polies wouldn't hurt though. More detail. The texture of the metal doors looks rather grainy though. Have you applied normal maps or something? It fits for the barrel and the building's wall but maybe you want to change the barrel's silver metal colour into something rusty more brownish. Keep it up
ya, my parents wanted with a "H", but its also common tiago ![]()
Theres no normal mapping cuz I made it with 3ds 5.1.
QuoteAlso the point lights by the stairs seem to have no source.
theres a lamp there ![]()
wow!
cool work. and it looks so real.
Main problems I spotted were a bit too much specularity in some places and perhaps some exagerration of the bump maps.
YOU USED HL TEXTURES!!!111 ![]()
the metal roll down doors look like they were under water for 50 years and werent cleaned off (all that bile and shit)
Skybox looks pretty.
Edit: oh, and it's very nice overall ![]()
Its a picture (the sky)..
Unless he made a noise effect on purpose D:
refresh ur browsers to see the uptaded pic ![]()
the sky is a pic btw
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