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Warehouse *updated*

  • Minos
  • October 30, 2004 at 4:43 AM
  • Minos
    • October 30, 2004 at 4:43 AM
    • #1

    took around 2 days to finish, and another extra time fiddling with the materials

    I made almost all the textures, except 2 or 3 that are from 3d total textures.

    [Blocked Image: http://www.leveldesign.com.br/minotauro/stuff/warehouse_final.jpg]

  • kleinluka
    • October 30, 2004 at 5:03 AM
    • #2

    pretty nice, but it's a bit low poly I think. Did you make this in max?

  • OL
    • October 30, 2004 at 5:59 AM
    • #3

    klafke lol

    i like the water ground reflection thing, textures look weird though.. maybe low res or too much bump or somethin

  • FrieChamp
    • October 30, 2004 at 11:30 AM
    • #4

    T"h"iago? Interesting, is that the brasilian version of the name?

    The scene doesn't look too bad, a few more polies wouldn't hurt though. More detail. The texture of the metal doors looks rather grainy though. Have you applied normal maps or something? It fits for the barrel and the building's wall but maybe you want to change the barrel's silver metal colour into something rusty more brownish. Keep it up

  • st0lve
    • October 30, 2004 at 12:00 PM
    • #5

    TEEIAGO or something..

  • zaphod
    • October 30, 2004 at 6:05 PM
    • #6

    the spotlights on the garages dosen't really make sense considering where the lights are pointing. Also the point lights by the stairs seem to have no source. I also agree a lot of the textures look too bumpy.

  • Minos
    • October 30, 2004 at 7:34 PM
    • #7
    Quote from FrieChamp

    T"h"iago? Interesting, is that the brasilian version of the name?The scene doesn't look too bad, a few more polies wouldn't hurt though. More detail. The texture of the metal doors looks rather grainy though. Have you applied normal maps or something? It fits for the barrel and the building's wall but maybe you want to change the barrel's silver metal colour into something rusty more brownish. Keep it up

    ya, my parents wanted with a "H", but its also common tiago

    Theres no normal mapping cuz I made it with 3ds 5.1.

    Quote

    Also the point lights by the stairs seem to have no source.

    theres a lamp there :/

  • Taylor Swift
    • October 30, 2004 at 11:42 PM
    • #8

    wow! cool work. and it looks so real.

  • Schmung
    • November 1, 2004 at 6:41 PM
    • #9

    Main problems I spotted were a bit too much specularity in some places and perhaps some exagerration of the bump maps.

  • Skjalg
    • November 2, 2004 at 7:12 AM
    • #10

    YOU USED HL TEXTURES!!!111

  • Duff-e
    • November 2, 2004 at 3:18 PM
    • #11

    the metal roll down doors look like they were under water for 50 years and werent cleaned off (all that bile and shit)

  • tnoh
    • November 2, 2004 at 4:04 PM
    • #12

    Skybox looks pretty.

    Edit: oh, and it's very nice overall

  • st0lve
    • November 2, 2004 at 4:06 PM
    • #13

    Its a picture (the sky)..

    Unless he made a noise effect on purpose D:

  • Minos
    • November 3, 2004 at 6:38 AM
    • #14

    refresh ur browsers to see the uptaded pic

    the sky is a pic btw

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