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Following Concept designs

  • omega322
  • August 29, 2008 at 9:57 AM
  • omega322
    • August 29, 2008 at 9:57 AM
    • #1

    I forget his name but a current level designer recently posted in his blog how he prepares to make a level before hand. One of those ways is collecting various concept art designs and later going back to them for insperation, I thought I would try and follow suit, I have been working with hammer for roughly a year+ and want to know what you think I should add/remove.

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/sewer-octagon-SBoxer.jpg]

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/work_2.jpg]

    If there are any tutorials on things you think I should learn, point them out for me, that would be awesome.

  • Belgarion
    • September 1, 2008 at 4:15 PM
    • #2

    Compile it first so we can see it in-game. Hammer shots are... eh. You'll get a much better response from compiled screens.

    Images

    • Paynep2.webp
      • 42.18 kB
      • 300 × 444

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