Gearbox Rumored to be Working on Halo 4
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So the Chief returns as a zombie? Oh lord.
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how did halo 3 end?
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I guess the BiA:Hell's Highway team needs to work on something as soon as that game is out the door! But for the 'next xbox'? Isn't that a little too far ahead?

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Four FPS projects at once?
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Halo sucks.
See? I did it.
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Quote from D3adsQuote
":3s6tgl5y]Halo sucks.See? I did it.
[Blocked Image: http://i30.tinypic.com/2qd4d5g.gif]
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lol thats a great gif
so anyway, im confused, isnt bungee owned by microsoft and they made the first 12 versions? why would they have another studio develop it?
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Bungie are doing new IP aren't they? and as Gearbox ported Halo to PC I guess they are the next best developers to go to.
P.S Chief isn't dead, noobs.
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Quote from Bic-B@ll
lso anyway, im confused, isnt bungee owned by microsoft and they made the first 12 versions? why would they have another studio develop it?
Bungie's now free.
Quote from duxP.S Chief isn't dead, noobs.
He deserves to be.
On a related note, can someone tell my why the hell Halo got so popular? It was a mediocre game at best, and Timesplitters was far and away the better console FPS all around.
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i dont really see much of a relationship between porting and developing a new game....oh wait its halo, yeah i guess the sequel will just be a port with the next number in sequence.
what do you mean bungee is free? they no longer belong to ms?
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No, MS let them go earlier this year.
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halo is overrated
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Quote from Jetsetlemming
On a related note, can someone tell my why the hell Halo got so popular? It was a mediocre game at best, and Timesplitters was far and away the better console FPS all around.
Popularized/introduced 2 weapon carry limit and regenerating health, both innovations have changed the fundamentals of games since and have been cribbed extensively since Halo was released. Vehicle integration was perfect, vehicle physics was beyond anything else at the time and vehicle controls are still the best of any action game, period. Visual design is original and still kicks the shit out of most everything; simple broad strokes with no problem using bright colour wherever it sees fit (everywhere). Huge environments with self-preserving enemy AI that make every encounter unique from the last. Music is basically instant nostalgia.
All this, and it was still 2001.
To say you don't like the game is perfectly fine, to deny it's a landmark in games is a whole other situation that will be met with swift resistance from myself.

And I don't even know where to go with that Timesplitters comparison, that shit's throwing me off :megaman: I like Goldeneye as much as anyone, but...shit.
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Quote from Erratic
Popularized/introduced 2 weapon carry limit and regenerating health, both innovations have changed the fundamentals of games since and have been cribbed extensively since Halo was released. Vehicle integration was perfect, vehicle physics was beyond anything else at the time and vehicle controls are still the best of any action game, period. Visual design is original and still kicks the shit out of most everything; simple broad strokes with no problem using bright colour wherever it sees fit (everywhere). Huge environments with self-preserving enemy AI that make every encounter unique from the last. Music is basically instant nostalgia.
All this, and it was still 2001.
To say you don't like the game is perfectly fine, to deny it's a landmark in games is a whole other situation that will be met with swift resistance from myself.

And I don't even know where to go with that Timesplitters comparison, that shit's throwing me off :megaman: I like Goldeneye as much as anyone, but...shit.
I agree with most of that, a lot of people liked it. I've only played the first game on PC. However I don't see how the visual side of things is (or was) original at all, always seemed really bland and generic, the environments were really basic too. Halo3 does look better architecture wise, but still most of it looks like fields and hills with random blocks of concrete dropped in along with some blue lights.

imo
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LOL WUT
The vehicle controls are awful. Warthog's slide around like they're driving on muddy ice even when you're on pavement, and good luck trying to turn around in a tank.
And the level design was sub par.
More to the topic, I'd like to see what Gearbox does with the name. There were already some rumors that the next game would be a squad based game (I.E. Brothers in Arms) without any Spartans.
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Halo did popularise a lot of elements, but I wouldn't go so far as to say it did any of them perfectly or innovated the use of them. It was a very competent game and one of the better console shooters (consequently influencing most later console shooters), but it was in reality just stuff taken from various games mixed into one big hotpot.
To put it another way, Halo was a pretty good whole but the individual parts weren't so good. Earlier PC games did its various components better, including vehicles. This is why I suspect many PC games abhor Halo, because they recognise that most of the elements are mediocre implementations of what they've seen in other games before (albeit not all in the same game) and cannot comprehend its immense popularity.
To this day I still think the levels were very repetitive and bland, and it certainly wasn't a particularly outstanding or unique art style at the time (although FPS games have since become very dark and brown). The gameplay wasn't overwhelmingly original or varied either, although the regenerating health and equipment limits — neither of which Halo premiered — were implemented well and are deservedly quite popular now.
From a completely objective perspective, Halo wasn't an outstanding game. I believe its popularity came from it doing a bunch of things at once that console gamers hadn't seen to any real degree of quality before, showing that all the crazy stuff seen on the PC could be done on a last-gen console too. I also believe its popularity was a good thing because it encouraged many other console developers to step up their game and finally stop producing FPS games that're shit in 99% of cases (the likes of games like GoldenEye were very rare occasions).

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What Thrik said.

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