1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Gearbox Rumored to be Working on Halo 4

  • Izuno
  • August 26, 2008 at 8:27 PM
  • Izuno
    • August 26, 2008 at 8:27 PM
    • #1

    Really?

    http://www.edge-online.com/news/gearbox ... ing-halo-4

  • Zyn
    • August 26, 2008 at 8:34 PM
    • #2

    So the Chief returns as a zombie? Oh lord.

  • dux
    • August 26, 2008 at 8:35 PM
    • #3

    how did halo 3 end?

  • FrieChamp
    • August 26, 2008 at 9:02 PM
    • #4

    I guess the BiA:Hell's Highway team needs to work on something as soon as that game is out the door! But for the 'next xbox'? Isn't that a little too far ahead?

  • Erratic
    • August 26, 2008 at 9:29 PM
    • #5
    Quote from dux

    how did halo 3 end?

    The same way Halo 1 did

    Quote

    except Master Chief mysteriously dies

  • D3ads
    • August 26, 2008 at 10:19 PM
    • #6
  • Taylor
    • August 26, 2008 at 10:38 PM
    • #7

    Four FPS projects at once?

  • -HP-
    • August 27, 2008 at 12:20 AM
    • #8

    Halo sucks.

    See? I did it.

  • Erratic
    • August 27, 2008 at 1:38 AM
    • #9
    Quote from D3ads
    Quote

    ":3s6tgl5y]Halo sucks.See? I did it.

    [Blocked Image: http://i30.tinypic.com/2qd4d5g.gif]

  • Bic-B@ll
    • August 27, 2008 at 2:55 AM
    • #10

    lol thats a great gif

    so anyway, im confused, isnt bungee owned by microsoft and they made the first 12 versions? why would they have another studio develop it?

  • dux
    • August 27, 2008 at 2:57 AM
    • #11

    Bungie are doing new IP aren't they? and as Gearbox ported Halo to PC I guess they are the next best developers to go to.

    P.S Chief isn't dead, noobs.

  • Jetsetlemming
    • August 27, 2008 at 2:58 AM
    • #12
    Quote from Bic-B@ll

    lso anyway, im confused, isnt bungee owned by microsoft and they made the first 12 versions? why would they have another studio develop it?

    Bungie's now free.

    Quote from dux

    P.S Chief isn't dead, noobs.

    He deserves to be.

    On a related note, can someone tell my why the hell Halo got so popular? It was a mediocre game at best, and Timesplitters was far and away the better console FPS all around.

  • Bic-B@ll
    • August 27, 2008 at 3:48 AM
    • #13

    i dont really see much of a relationship between porting and developing a new game....oh wait its halo, yeah i guess the sequel will just be a port with the next number in sequence.

    what do you mean bungee is free? they no longer belong to ms?

  • Furyo
    • August 27, 2008 at 4:08 AM
    • #14

    No, MS let them go earlier this year.

  • kleinluka
    • August 27, 2008 at 4:18 AM
    • #15

    halo is overrated

  • Erratic
    • August 27, 2008 at 4:53 AM
    • #16
    Quote from Jetsetlemming

    On a related note, can someone tell my why the hell Halo got so popular? It was a mediocre game at best, and Timesplitters was far and away the better console FPS all around.

    Popularized/introduced 2 weapon carry limit and regenerating health, both innovations have changed the fundamentals of games since and have been cribbed extensively since Halo was released. Vehicle integration was perfect, vehicle physics was beyond anything else at the time and vehicle controls are still the best of any action game, period. Visual design is original and still kicks the shit out of most everything; simple broad strokes with no problem using bright colour wherever it sees fit (everywhere). Huge environments with self-preserving enemy AI that make every encounter unique from the last. Music is basically instant nostalgia.

    All this, and it was still 2001.

    To say you don't like the game is perfectly fine, to deny it's a landmark in games is a whole other situation that will be met with swift resistance from myself.

    And I don't even know where to go with that Timesplitters comparison, that shit's throwing me off :megaman: I like Goldeneye as much as anyone, but...shit.

  • Scinbed
    • August 27, 2008 at 11:05 AM
    • #17
    Quote from Erratic

    Popularized/introduced 2 weapon carry limit and regenerating health, both innovations have changed the fundamentals of games since and have been cribbed extensively since Halo was released. Vehicle integration was perfect, vehicle physics was beyond anything else at the time and vehicle controls are still the best of any action game, period. Visual design is original and still kicks the shit out of most everything; simple broad strokes with no problem using bright colour wherever it sees fit (everywhere). Huge environments with self-preserving enemy AI that make every encounter unique from the last. Music is basically instant nostalgia.

    All this, and it was still 2001.

    To say you don't like the game is perfectly fine, to deny it's a landmark in games is a whole other situation that will be met with swift resistance from myself.

    And I don't even know where to go with that Timesplitters comparison, that shit's throwing me off :megaman: I like Goldeneye as much as anyone, but...shit.

    I agree with most of that, a lot of people liked it. I've only played the first game on PC. However I don't see how the visual side of things is (or was) original at all, always seemed really bland and generic, the environments were really basic too. Halo3 does look better architecture wise, but still most of it looks like fields and hills with random blocks of concrete dropped in along with some blue lights.

    imo

  • JohnC
    • August 27, 2008 at 11:20 AM
    • #18

    LOL WUT

    The vehicle controls are awful. Warthog's slide around like they're driving on muddy ice even when you're on pavement, and good luck trying to turn around in a tank.

    And the level design was sub par.

    More to the topic, I'd like to see what Gearbox does with the name. There were already some rumors that the next game would be a squad based game (I.E. Brothers in Arms) without any Spartans.

  • Thrik
    • August 27, 2008 at 12:53 PM
    • #19

    Halo did popularise a lot of elements, but I wouldn't go so far as to say it did any of them perfectly or innovated the use of them. It was a very competent game and one of the better console shooters (consequently influencing most later console shooters), but it was in reality just stuff taken from various games mixed into one big hotpot.

    To put it another way, Halo was a pretty good whole but the individual parts weren't so good. Earlier PC games did its various components better, including vehicles. This is why I suspect many PC games abhor Halo, because they recognise that most of the elements are mediocre implementations of what they've seen in other games before (albeit not all in the same game) and cannot comprehend its immense popularity.

    To this day I still think the levels were very repetitive and bland, and it certainly wasn't a particularly outstanding or unique art style at the time (although FPS games have since become very dark and brown). The gameplay wasn't overwhelmingly original or varied either, although the regenerating health and equipment limits — neither of which Halo premiered — were implemented well and are deservedly quite popular now.

    From a completely objective perspective, Halo wasn't an outstanding game. I believe its popularity came from it doing a bunch of things at once that console gamers hadn't seen to any real degree of quality before, showing that all the crazy stuff seen on the PC could be done on a last-gen console too. I also believe its popularity was a good thing because it encouraged many other console developers to step up their game and finally stop producing FPS games that're shit in 99% of cases (the likes of games like GoldenEye were very rare occasions).

  • Ginger Lord
    • August 27, 2008 at 1:02 PM
    • #20

    What Thrik said.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™