Is there anybody on mapcore who is familiar on rendering the result of the realtime render of a viewport in 3dsmax ? not sure if that is clear .. ![]()
I'm modelising a character with MAX, and before starting texturing, i wanted to have a good dirt map to help me visualizing the volumes when painting. i came across a little MAXscript called pits&peaks which is somekind of fake ambient occlusion working with vertex colors, it comes in very handy :
(this is the realtime rendering of the perspective viewport)
[Blocked Image: http://kokosovar.free.fr/pits&peaks.jpg]
Unfortunately, i can't manage to render this on my uvsheet with rendertotexture because pits&peaks works only on the realtime rendering of max. I know there is a way to use rendertotexture with only the realtime render of the viewport but i can't figure how. if anybody got an idea, thanks in advance !