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[3dsmax]Question about render to texture

  • KoKo5oVaR
  • August 19, 2008 at 6:25 PM
  • KoKo5oVaR
    • August 19, 2008 at 6:25 PM
    • #1

    Is there anybody on mapcore who is familiar on rendering the result of the realtime render of a viewport in 3dsmax ? not sure if that is clear ..

    I'm modelising a character with MAX, and before starting texturing, i wanted to have a good dirt map to help me visualizing the volumes when painting. i came across a little MAXscript called pits&peaks which is somekind of fake ambient occlusion working with vertex colors, it comes in very handy :

    (this is the realtime rendering of the perspective viewport)

    [Blocked Image: http://kokosovar.free.fr/pits&peaks.jpg]

    Unfortunately, i can't manage to render this on my uvsheet with rendertotexture because pits&peaks works only on the realtime rendering of max. I know there is a way to use rendertotexture with only the realtime render of the viewport but i can't figure how. if anybody got an idea, thanks in advance !

  • KoKo5oVaR
    • August 19, 2008 at 9:36 PM
    • #2

    O K i'm an idiot

    I just had to assign the vertexcolor map to the diffuse channel of a material and go ahead to "rendertotexture'ing" its diffuse map.

    thanks !

  • Zacker
    • August 21, 2008 at 10:48 AM
    • #3

    That's a cool plugin!

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