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John Romero and Daikatana

  • skdr
  • August 17, 2008 at 10:37 PM
  • skdr
    • August 17, 2008 at 10:37 PM
    • #1

    Excellent (but old) article on John Romero and his long dev cycle with Daikatana.

    After reading this I kind of feel bad for John and all Ion Storm employees.

    http://www.gamespot.com/features/btg-da ... index.html

  • -HP-
    • August 17, 2008 at 11:02 PM
    • #2

    Man, Daikatana was a BAD game! Even for that time, the graphics were horrible!

    On the other hand, DeusEx is the best game ever made by the hands of Ion Storm! Although John Romero wasn't on Ion storm by then. Nice link btw.

  • dux
    • August 18, 2008 at 12:36 AM
    • #3

    "We had a skin for a little arrow, and it was 1300x960 pixels!"

    - John Romero

    lol

  • Erratic
    • August 18, 2008 at 12:42 AM
    • #4
    Quote

    ":1zifh3cp]Man, Daikatana was a BAD game! Even for that time, the graphics were horrible! On the other hand, DeusEx is the best game ever made by the hands of Ion Storm! Although John Romero wasn't on Ion storm by then. Nice link btw.

    The games were developed in seperate offices at about the same time, Daikatana in Dallas, Deus Ex in Austin.

    Quote from dux

    "We had a skin for a little arrow, and it was 1300x960 pixels!"- John Romero

    lol

    This is also the best quote ever.

  • Algor
    • August 18, 2008 at 4:48 AM
    • #5

    I thought this was the best quote;

    Quote

    "When you set yourself up as the second coming, you better deliver."- 3D Realms' George Broussard

    The article was pretty nuts, I know a few of the guys in there too. There's definitely lots of lessons to be learned in there, most importantly, this one:

    [Blocked Image: http://img515.imageshack.us/img515/5263/seriousgdfj5.th.jpg]

  • Buddy
    • August 18, 2008 at 9:59 AM
    • #6

    [Blocked Image: http://www.gamespot.com/features/btg-daikatana/screens/05.jpg]

    Thats one big ass display.

  • FrieChamp
    • August 18, 2008 at 12:21 PM
    • #7

    I recommend this book to anyone interested in the history of John Carmack, John Romero, ID, Ion Storm and pc games in general:

    http://www.amazon.com/Masters-Doom-Crea ... 0375505245

  • dux
    • August 18, 2008 at 2:37 PM
    • #8
    Quote from Buddy

    [Blocked Image: http://www.gamespot.com/features/btg-daikatana/screens/05.jpg]

    [Blocked Image: http://forums.mapcore.net/download/file.php?avatar=14_1218989273.jpg]

  • FrieChamp
    • August 18, 2008 at 2:41 PM
    • #9

    Hahaha oh Dux...

  • Sentura
    • August 18, 2008 at 4:47 PM
    • #10

    haha yeah sorry to say but this thing is more fit for eot than ot

  • Bl1tz
    • August 18, 2008 at 10:50 PM
    • #11
    Quote from dux

    [Blocked Image: http://forums.mapcore.net/download/file.…_1218989273.jpg]

    viewtopic.php?f=20&t=9553&st=0&sk=t&sd=a#p171469

    how come that never got spotlight

  • KoKo5oVaR
    • August 19, 2008 at 1:30 AM
    • #12

    funny fact : I actually know Ludovic Texier irl, a member of the artists team on daikatana since 97' to 2000. He doesn't talk much about his years at ion storm ...

  • Hourences
    • August 19, 2008 at 10:33 AM
    • #13

    I found it a very interesting article and suprisingly how similar it is to many modern gamedev-go-wrong stories. Guess this industry still hasn't learned. It is improving tho.

  • Mazy
    • August 19, 2008 at 10:50 AM
    • #14

    I used to have that generic lack of respect for Romero, since everybody were bashing him then they would obviously be right, right?

    Anyway, after reading Masters of Doom (Only book I've read in a few years, definitely recommendable) and listening to his appearance on Gamespots shortlived "Designer Threads" and generally just reading interviews with him then I've really grown to admire him. http://%7boption%7d

    He's definitely got an ego, but its been blown completely out of proportions.

  • Taylor
    • August 19, 2008 at 5:28 PM
    • #15

    In a similar vein, Bill Roper and Hellgate/Flagship

    http://www.1up.com/do/feature?pager.off ... Id=3169356

  • Scinbed
    • August 19, 2008 at 5:45 PM
    • #16

    I read most of it, skipped through a few parts.

    Entertaining

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