Excellent (but old) article on John Romero and his long dev cycle with Daikatana.
After reading this I kind of feel bad for John and all Ion Storm employees. ![]()
Excellent (but old) article on John Romero and his long dev cycle with Daikatana.
After reading this I kind of feel bad for John and all Ion Storm employees. ![]()
Man, Daikatana was a BAD game! Even for that time, the graphics were horrible! ![]()
On the other hand, DeusEx is the best game ever made by the hands of Ion Storm!
Although John Romero wasn't on Ion storm by then. Nice link btw.
"We had a skin for a little arrow, and it was 1300x960 pixels!"
- John Romero
lol
Quote":1zifh3cp]Man, Daikatana was a BAD game! Even for that time, the graphics were horrible!
On the other hand, DeusEx is the best game ever made by the hands of Ion Storm!
Although John Romero wasn't on Ion storm by then. Nice link btw.
The games were developed in seperate offices at about the same time, Daikatana in Dallas, Deus Ex in Austin.
Quote from dux"We had a skin for a little arrow, and it was 1300x960 pixels!"- John Romero
lol
This is also the best quote ever.
I thought this was the best quote;
Quote"When you set yourself up as the second coming, you better deliver."- 3D Realms' George Broussard
The article was pretty nuts, I know a few of the guys in there too. There's definitely lots of lessons to be learned in there, most importantly, this one:
[Blocked Image: http://img515.imageshack.us/img515/5263/seriousgdfj5.th.jpg]
[Blocked Image: http://www.gamespot.com/features/btg-daikatana/screens/05.jpg]
Thats one big ass display. ![]()
I recommend this book to anyone interested in the history of John Carmack, John Romero, ID, Ion Storm and pc games in general:
Quote from Buddy[Blocked Image: http://www.gamespot.com/features/btg-daikatana/screens/05.jpg]
[Blocked Image: http://forums.mapcore.net/download/file.php?avatar=14_1218989273.jpg]
Hahaha oh Dux... ![]()
haha yeah sorry to say but this thing is more fit for eot than ot ![]()
![]()
Quote from dux[Blocked Image: http://forums.mapcore.net/download/file.…_1218989273.jpg]
viewtopic.php?f=20&t=9553&st=0&sk=t&sd=a#p171469
how come that never got spotlight ![]()
![]()
funny fact : I actually know Ludovic Texier irl, a member of the artists team on daikatana since 97' to 2000. He doesn't talk much about his years at ion storm ... ![]()
I found it a very interesting article and suprisingly how similar it is to many modern gamedev-go-wrong stories. Guess this industry still hasn't learned. It is improving tho.
I used to have that generic lack of respect for Romero, since everybody were bashing him then they would obviously be right, right? ![]()
Anyway, after reading Masters of Doom (Only book I've read in a few years, definitely recommendable) and listening to his appearance on Gamespots shortlived "Designer Threads" and generally just reading interviews with him then I've really grown to admire him. http://%7boption%7d
He's definitely got an ego, but its been blown completely out of proportions.
In a similar vein, Bill Roper and Hellgate/Flagship
I read most of it, skipped through a few parts.
Entertaining ![]()
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