the door looks like the painter was drunk and/or a three year old. Does not look like normal wear and tear, but then again, nature works in mysterious ways so i could be wrong. At least it looks weird to me. btw i also vote on removing the perspective on the window! Other than that it looks really decent =)
totally random texture thread
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The door is the reference. I honestly thought it looked good, so I kept it.
By the way, I posted it as I made it in 30 minutes. Speed texturing, if you will. Wanted to see what you guys thought (didn't origanlly post it took 30 minutes so it wouldn't hinder opinions). Anyway, thanks guys. -
THAT LOOKS VERY SEXY SQUIRLZ BABY .

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[Blocked Image: http://myyry.net/~csharp/kuva/kivetys_jojojo.jpg]
HAvent made any texture in 1-2years.. Full hand made
And it has watermark because it is still wip :>and yeah, it is a bit blurry

edit:
And i know it is too seamless right now
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You could still take that watermark off, can't see much the texture itself behind it. Those gaps between the stones should be a little darker. That one dark part probably comes up too much, keep it going.
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csharp those cloud rendered stone materials usually blow :X work with photos please. using such rendering textures it is realy annoying to see that your structure of the stone isn't in a context to its neighbors. that means: i can see that you just overlayed some colors and shadows. the structure is simply a tiling texture where borderes between stone parts are losing themself due to these blendet structures.
take these references as a free gift to retry with a good photo as reference
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hessi n1 reference pics
lucky guy, he is

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Oh thanks hessi
[Blocked Image: http://img46.imageshack.us/img46/9085/remakemetalnaarmuur2qx.jpg]
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Okay, ill start all over again when im back home
Thanks hessi 
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First stab at texturing (thanks again for the videos vivi)
[Blocked Image: http://img357.imageshack.us/img357/6263/zetaconcretes4hh.jpg]
They all tile well
on topic-ish: Anyone know why I can't create/save to vtf. format using the photoshop vtf plugin unless the texture is 8 bits in colour? Any higher and it gives an error message instructing me to use 8 bit colour :{
ps cs2 btw
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Nice ones. I like the bottom right one most I think.
I made a worn floor texture. Very simple shit tho and only diffuse :-|
[Blocked Image: http://philipk.net/other/pm_floor.jpg]
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better than I can do philp. You enver cease to amaze me man.
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for real philip you teh badass of simple texture then lol .
heres something i worked on for about 30 mins today
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/brickwall.jpg]
just for fun

just figured i havn't posted anything in a while
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Phil its awesome.
The world needs more just defuse textures

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thx stolve and fettr! makes me all

thats a nice wall too btw vivi!
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Blaz is my personal hero
no joking@vivi ~ That's some tight stuff as well.
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I hate being the one saying it, but I personally don't like that Blaz.
The edges don't seem natural to me, and the grime just doesn't "flow" well with the rest of the texture, as some of it looks like cobwebs of some sort. The darkness between the tiles is too much as well. I feel as if those areas simply go on forever. Fill it in with something, perhaps some grout (highly damaged), with areas of grass breaking through here and there. There are areas that are overly sharp, AND areas that are overly blurry. Would you mind posting the references you used? -
well cant please everyone

and im not too keen on it either. most things you mentioned makes sense. didnt spend a lifetime on it either so.
also it's just a diffuse so not much to comment on

ill try better next time tho

Here's the ref photo btw:
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Well too bad it doesnt look anything like the final product

You're a beast.
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