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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • nico
    • June 20, 2006 at 12:37 AM
    • #1,161

    the door looks like the painter was drunk and/or a three year old. Does not look like normal wear and tear, but then again, nature works in mysterious ways so i could be wrong. At least it looks weird to me. btw i also vote on removing the perspective on the window! Other than that it looks really decent =)

  • Squirrelly
    • June 20, 2006 at 2:19 AM
    • #1,162

    The door is the reference. I honestly thought it looked good, so I kept it. By the way, I posted it as I made it in 30 minutes. Speed texturing, if you will. Wanted to see what you guys thought (didn't origanlly post it took 30 minutes so it wouldn't hinder opinions). Anyway, thanks guys.

  • General Vivi
    • June 20, 2006 at 4:12 AM
    • #1,163

    THAT LOOKS VERY SEXY SQUIRLZ BABY .

  • csharp
    • June 26, 2006 at 1:48 AM
    • #1,164

    [Blocked Image: http://myyry.net/~csharp/kuva/kivetys_jojojo.jpg]

    HAvent made any texture in 1-2years.. Full hand made And it has watermark because it is still wip :>

    and yeah, it is a bit blurry

    edit:

    And i know it is too seamless right now

  • teeluu
    • June 26, 2006 at 8:54 PM
    • #1,165

    You could still take that watermark off, can't see much the texture itself behind it. Those gaps between the stones should be a little darker. That one dark part probably comes up too much, keep it going.

  • hessi
    • June 26, 2006 at 9:40 PM
    • #1,166

    csharp those cloud rendered stone materials usually blow :X work with photos please. using such rendering textures it is realy annoying to see that your structure of the stone isn't in a context to its neighbors. that means: i can see that you just overlayed some colors and shadows. the structure is simply a tiling texture where borderes between stone parts are losing themself due to these blendet structures.

    take these references as a free gift to retry with a good photo as reference

    http://www.thomashess.net/IMG_8045.JPG

    http://www.thomashess.net/IMG_8083.JPG

  • m4d1n
    • June 26, 2006 at 9:51 PM
    • #1,167

    hessi n1 reference pics

    lucky guy, he is

  • Nysuatro
    • June 27, 2006 at 12:04 AM
    • #1,168

    Oh thanks hessi

    [Blocked Image: http://img46.imageshack.us/img46/9085/remakemetalnaarmuur2qx.jpg]

  • csharp
    • June 27, 2006 at 6:23 PM
    • #1,169

    Okay, ill start all over again when im back home Thanks hessi

  • Zeta
    • July 2, 2006 at 7:55 PM
    • #1,170

    First stab at texturing (thanks again for the videos vivi)

    [Blocked Image: http://img357.imageshack.us/img357/6263/zetaconcretes4hh.jpg]

    They all tile well

    on topic-ish: Anyone know why I can't create/save to vtf. format using the photoshop vtf plugin unless the texture is 8 bits in colour? Any higher and it gives an error message instructing me to use 8 bit colour :{

    ps cs2 btw

  • PhilipK
    • July 2, 2006 at 8:30 PM
    • #1,171

    Nice ones. I like the bottom right one most I think.

    I made a worn floor texture. Very simple shit tho and only diffuse :-|

    [Blocked Image: http://philipk.net/other/pm_floor.jpg]

  • von*ferret
    • July 2, 2006 at 8:41 PM
    • #1,172

    better than I can do philp. You enver cease to amaze me man.

  • General Vivi
    • July 2, 2006 at 9:17 PM
    • #1,173

    for real philip you teh badass of simple texture then lol .

    heres something i worked on for about 30 mins today

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/brickwall.jpg]

    just for fun

    just figured i havn't posted anything in a while

  • von*ferret
    • July 2, 2006 at 11:02 PM
    • #1,174

    neato

  • st0lve
    • July 2, 2006 at 11:32 PM
    • #1,175

    Phil its awesome.

    The world needs more just defuse textures

  • PhilipK
    • July 3, 2006 at 1:09 AM
    • #1,176

    thx stolve and fettr! makes me all

    thats a nice wall too btw vivi!

  • Minos
    • July 3, 2006 at 3:34 AM
    • #1,177

    Blaz is my personal hero no joking

    @vivi ~ That's some tight stuff as well.

  • Squirrelly
    • July 3, 2006 at 10:46 PM
    • #1,178

    I hate being the one saying it, but I personally don't like that Blaz. The edges don't seem natural to me, and the grime just doesn't "flow" well with the rest of the texture, as some of it looks like cobwebs of some sort. The darkness between the tiles is too much as well. I feel as if those areas simply go on forever. Fill it in with something, perhaps some grout (highly damaged), with areas of grass breaking through here and there. There are areas that are overly sharp, AND areas that are overly blurry. Would you mind posting the references you used?

  • PhilipK
    • July 3, 2006 at 11:17 PM
    • #1,179

    well cant please everyone

    and im not too keen on it either. most things you mentioned makes sense. didnt spend a lifetime on it either so.

    also it's just a diffuse so not much to comment on

    ill try better next time tho

    Here's the ref photo btw:

    http://philipk.net/other/ref.jpg

  • st0lve
    • July 4, 2006 at 8:08 AM
    • #1,180

    Well too bad it doesnt look anything like the final product

    You're a beast.

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