so i was sitting the top of this page, and my dog jumped on my lap and started licking Nysuatro's sig ![]()
totally random texture thread
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Not bad Nys, looks nice. Kinda strange that the bricks at the top ends at the middle of the brick row perhaps.
Just a small update from my QuakeIV texture set:
[Blocked Image: http://philipk.net/other/doors2.jpg]
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Nice philip

Here's a texture I did for my map that is set in India for Hostile Intent:Phoenix Rising mod.
[Blocked Image: http://www.hot.ee/ejuhkov12/h2_indiawall1small.jpg]
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Thx H2. And woh! that's a tall one

That should look damn nice on a multi floor building.
Great job h2!
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much better

e: BTW, it still need more color

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oh yea
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Ok more colour, coming trou
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looks really noisy/grainy, Nysuatro.
and it looks like you used the photoshop texturefilter with some standard settings. the black outline doesnt do too much benefit to the texture as well, imo

and the colors are really dull. could be a tad more powerful, i think.
moreover i can't really tell what kind of material that grey thing is. could be concrete, metal, and so on....
i don't know, i don't like the texture overall, sry

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Yeah i am not happy with it eather.
SO i just made an other one
[Blocked Image: http://img407.imageshack.us/img407/3768/untitled13qy.jpg]
But thx for the comments
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Three quite basic textures I made using more photo resource, the third one took quite a bit of time working with those bricks and the grey gap between the bricks and brown part will probebly be changed. Comments / Suggestions?
[Blocked Image: http://img393.imageshack.us/img393/5383/texresize019ot.jpg]
[Blocked Image: http://img401.imageshack.us/img401/4706/texresize027zp.jpg]
[Blocked Image: http://img465.imageshack.us/img465/5863/texresize033ra.jpg]
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To flat and clean..
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bevel & emboss in photoshop are a big no-no
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[Blocked Image: http://www.thomashess.net/scrolltest.gif]
maybe some of you wanted to use vertexcolors or vertexalpha which isnt working for you (or maybe just me) and today i found out how this fake vertexalpha works. its just 2 modulated textures. there is no seperated alphamask. i will write a short tutorial on this tomorrow.
you may use this in many situations. for example: creating cool rain effects, waterfalls, smoke or fireeffects. anywhere you would need animated textures that fade out to one side of a plane.
cya
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Yeah Hessi, thats how I made the large waterfall blend into my river on my final project

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i finished the tutorial. check it out now
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Cool stuff. Thanks for sharing, and keep them coming, hessi

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thx for the tutorial hessi...now you can get drunk tomorrow
greetz from thuringia, germany
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i didn't quite understand what the tutorial was about.
was it just about how to make a scrolling texture on a model?
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