1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • blackdog
    • May 18, 2013 at 3:10 PM
    • #2,841

    I've seen all these materials in a newsletter i'm subscribed to, thought that maybe someone could be interested: https://dealotto.com/deals/gfxtoolkit/

  • kikette
    • May 18, 2013 at 8:21 PM
    • #2,842

    Does this website worth it ? I mean, Cgtexture already rocks for lot of stuff and this one isn't free =s

  • blackdog
    • May 18, 2013 at 11:15 PM
    • #2,843

    I seriously don't have an idea of the value a texture-pack can have; the website i linked it's just an offer frontend, usually they have (web)design stuff, vectors, icons, templates... i noticed the textures and they seem really good quality so I posted 'em.

    To be sincere, I still haven't bought anything there.

  • Sjonsson
    • May 19, 2013 at 1:09 AM
    • #2,844
    Quote from Bunglo

    We'll see if I still think this looks decent in the morning:

    [Blocked Image: http://i.imgur.com/0TJmUdx.jpg]

    I may be entirely wrong but it looks like Xnormals, is it? Anyway nice job with the diffuse!

  • Dejavo
    • May 31, 2013 at 8:31 PM
    • #2,845

    Currently working on a school project. It's a diablo/fallout-inspired turn based 2dgame with isometric tiles.

    Set in a castle, this is the dungeon art so far:

    [Blocked Image: http://i.imgur.com/Bj9dn9E.jpg]

    Today I began making a kikette-inspired wall for the living quarters:

    [Blocked Image: http://i.imgur.com/7jR1M1l.jpg]

    Hope you don't mind kikette Love your stuff and I wanted to have a go at your style.

  • kikette
    • May 31, 2013 at 9:08 PM
    • #2,846

    Hey dude, Victorian stuff with golden ornament aren't my property so feel free to do absolutly what you want =)

    Btw, I think you should draw a golden specular on your ornament since it looks more like yellow clay because of your hue and saturation.

    Anyway, Nice dungeon wall ! But.. maybe the overall looks a bit empty without color and gradient ?

  • Dejavo
    • June 1, 2013 at 12:19 PM
    • #2,847

    It's a bit heavy in reds I guess. Will try some other colors to break the monotony. What do you mean with gradient?

  • Puddy
    • June 1, 2013 at 10:23 PM
    • #2,848

    I think this is really neat. Readable but detailed!

  • Bunglo
    • June 11, 2013 at 8:32 AM
    • #2,849
    Quote from Sjonsson

    I may be entirely wrong but it looks like Xnormals, is it? Anyway nice job with the diffuse!

    Zbrush and photoshop.

  • knj
    • June 24, 2013 at 7:31 PM
    • #2,850

    [Blocked Image: http://files.tinypic.pl/i/00406/me6418zorzsa.jpg]

    floor for my project i'm doing in my free time

  • iSqueezee
    • August 27, 2013 at 8:40 AM
    • #2,851

    [Blocked Image: http://abload.de/img/screenshot0ppsi5.png]

  • HoMaRt
    • September 5, 2013 at 1:29 PM
    • #2,852

    Hey guys i'm new to this website, would like to have some feedback of the recent texture i have created, in which i tried to find my own style. Feel free to comment thanks. (this post is also an attempt to revive this post ). Thanks you !


    Here are some brick texture :


    ground texture:

    rock texture:

  • Sjonsson
    • September 6, 2013 at 7:39 AM
    • #2,853
    Quote from Hipshot

    Doing a little Heroes of Might and Magic II homage here... there will be no easy mode, just an easier mode.

    [Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/may/noeasy.png]

    Now that you have come so far with these three buttons, can't you just make a really good remake of HOMM II or HOMM III? Pleeeeeeeeeeeeease?!

    EDIT: Also, nice to see some retro stuff.

  • mjens
    • September 6, 2013 at 8:18 AM
    • #2,854
    Quote from HoMaRt

    Hey guys i'm new to this website, would like to have some feedback of the recent texture i have created, in which i tried to find my own style. Feel free to comment thanks. (this post is also an attempt to revive this post ). Thanks you !


    Here are some brick texture :

    [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]briques_D.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]briques_N.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]briques_S.jpg [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]screenshot1.jpg


    ground texture:

    [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]ground_D.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]ground_N.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]ground_S.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]screenshot0.jpg

    rock texture:[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]rock_D.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]rock_S.jpg

    Display More


    That bricks <3 Great!

  • Sjonsson
    • September 27, 2013 at 11:23 AM
    • #2,855

    Me trying to do some handpainted grass texture! Usually don't do that much art but I think it's ok!

  • kikette
    • September 30, 2013 at 7:30 AM
    • #2,856
    Quote from Sjonsson

    Me trying to do some handpainted grass texture! Usually don't do that much art but I think it's ok!


    Hey there !

    Is that normal your texture looks so blurry ?


    I think you should add some colors to this first try ;

    -Some yellow grass (try it with a gradient.. grass tends to become yellow at the top sometime)

    - Some brown touch by showing the earth.

    Don't change your green base, it's very cool ! You have a very nice flow and subtle color variation.


    Have fun !

  • Sjonsson
    • September 30, 2013 at 8:53 AM
    • #2,857

    Hi Kikette!

    You're very right, it is blurry and could it be that I did not have sharp edges on the individual grass straws?

    I'll most definitely add some more colors, thanks for the response!

  • blackdog
    • October 9, 2013 at 12:11 PM
    • #2,858

    New stock website, 7 days of giveaways.

  • Bunglo
    • February 11, 2014 at 12:35 PM
    • #2,859

    Took a stab at Philip K's metal material tutorial:


    [Blocked Image: http://i.imgur.com/KtnilAj.jpg]


    [Blocked Image: http://i.imgur.com/WLFtFym.jpg]

  • +Rusty+
    • February 27, 2014 at 1:03 PM
    • #2,860

    Hello everyone

    Lurking around this site for a while now, for some reason just never signed up and posted much?

    Some realy great artist's here and i will look foward to checking out more work and posting here.


    To kick things off iv been reacently working alot more on my texture work and here is afew iv created
    Marble texture - [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_marble_texture_zps5daffe92.png]
    Metal panel i plan to use in an environment im toying with - [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_slimpanel_zps9e496ccc.png]
    This one i attempted after watching the work flow of this guy "Rafaël De Jongh" on youtube jst for some practice and i would also recommend for anyone interested to watch (some realy useful techniques in there)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_screenshot1_zps6c030abe.png]

    and here is 1 i just made last night in under 2 hours tryn to speed up my work flow, from modeling out the shape in blender

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_model_setup_zpsa407f9e3.png]

    then adjusting normal and creating AO,cavity and fake shadow maps to get this end result

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_pose_zps0d44db22.png]


    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_closeup_screenshot0_zps33045413.png]

    also just felt like throwing some (kinda) paint marks over it

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_screenshot_diff2_zps2ab6c10c.png]

    All rendered on a flat plane, still to be applied into a game engine and specular maps to be adjusted accordingly.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™