I've seen all these materials in a newsletter i'm subscribed to, thought that maybe someone could be interested: https://dealotto.com/deals/gfxtoolkit/
totally random texture thread
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Does this website worth it ? I mean, Cgtexture already rocks for lot of stuff and this one isn't free =s
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I seriously don't have an idea of the value a texture-pack can have; the website i linked it's just an offer frontend, usually they have (web)design stuff, vectors, icons, templates... i noticed the textures and they seem really good quality so I posted 'em.
To be sincere, I still haven't bought anything there.
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Quote from Bunglo
We'll see if I still think this looks decent in the morning:
[Blocked Image: http://i.imgur.com/0TJmUdx.jpg]
I may be entirely wrong but it looks like Xnormals, is it? Anyway nice job with the diffuse!
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Currently working on a school project. It's a diablo/fallout-inspired turn based 2dgame with isometric tiles.
Set in a castle, this is the dungeon art so far:
[Blocked Image: http://i.imgur.com/Bj9dn9E.jpg]
Today I began making a kikette-inspired wall for the living quarters:
[Blocked Image: http://i.imgur.com/7jR1M1l.jpg]
Hope you don't mind kikette
Love your stuff and I wanted to have a go at your style. -
Hey dude, Victorian stuff with golden ornament aren't my property so feel free to do absolutly what you want =)
Btw, I think you should draw a golden specular on your ornament since it looks more like yellow clay because of your hue and saturation.
Anyway, Nice dungeon wall ! But.. maybe the overall looks a bit empty without color and gradient ?
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It's a bit heavy in reds I guess. Will try some other colors to break the monotony. What do you mean with gradient?
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I think this is really neat. Readable but detailed!
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[Blocked Image: http://files.tinypic.pl/i/00406/me6418zorzsa.jpg]
floor for my project i'm doing in my free time
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Quote from Hipshot
Doing a little Heroes of Might and Magic II homage here... there will be no easy mode, just an easier mode.
[Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/may/noeasy.png]
Now that you have come so far with these three buttons, can't you just make a really good remake of HOMM II or HOMM III? Pleeeeeeeeeeeeease?!

EDIT: Also, nice to see some retro stuff.
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Quote from HoMaRtDisplay More
Hey guys i'm new to this website, would like to have some feedback of the recent texture i have created, in which i tried to find my own style. Feel free to comment thanks. (this post is also an attempt to revive this post
). Thanks you !Here are some brick texture :
[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]briques_D.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]briques_N.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]briques_S.jpg [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]screenshot1.jpg
ground texture:
[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]ground_D.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]ground_N.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]ground_S.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]screenshot0.jpg
rock texture:[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]rock_D.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]rock_S.jpg
That bricks
Great! 
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Quote from Sjonsson
Me trying to do some handpainted grass texture! Usually don't do that much art but I think it's ok!
Hey there !
Is that normal your texture looks so blurry ?
I think you should add some colors to this first try ;
-Some yellow grass (try it with a gradient.. grass tends to become yellow at the top sometime)
- Some brown touch by showing the earth.
Don't change your green base, it's very cool ! You have a very nice flow and subtle color variation.
Have fun !
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Hi Kikette!
You're very right, it is blurry and could it be that I did not have sharp edges on the individual grass straws?
I'll most definitely add some more colors, thanks for the response!

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New stock website, 7 days of giveaways.
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Took a stab at Philip K's metal material tutorial:
[Blocked Image: http://i.imgur.com/KtnilAj.jpg]
[Blocked Image: http://i.imgur.com/WLFtFym.jpg]
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Hello everyone
Lurking around this site for a while now, for some reason just never signed up and posted much?
Some realy great artist's here and i will look foward to checking out more work and posting here.
To kick things off iv been reacently working alot more on my texture work and here is afew iv created
Marble texture - [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_marble_texture_zps5daffe92.png]
Metal panel i plan to use in an environment im toying with - [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_slimpanel_zps9e496ccc.png]
This one i attempted after watching the work flow of this guy "Rafaël De Jongh" on youtube jst for some practice and i would also recommend for anyone interested to watch (some realy useful techniques in there)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.and here is 1 i just made last night in under 2 hours tryn to speed up my work flow, from modeling out the shape in blender
then adjusting normal and creating AO,cavity and fake shadow maps to get this end result
also just felt like throwing some (kinda) paint marks over it

All rendered on a flat plane, still to be applied into a game engine and specular maps to be adjusted accordingly.
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