I've been fiddling with painted sufaces on things such as concrete and plaster walls.
Anyway I managed to come up with this one
[Blocked Image: http://img241.imageshack.us/img241/4849/paintedwall003anx2.jpg]
I've been fiddling with painted sufaces on things such as concrete and plaster walls.
Anyway I managed to come up with this one
[Blocked Image: http://img241.imageshack.us/img241/4849/paintedwall003anx2.jpg]
it looks nice, but maybe a bit to sharpend for my tastes, good anyway.:wink:
great texture
Not bad but the painted surface looks weird. It's supposed to look smoother than the concrete, so instead of overlaying it get an smooth plaster texture and overlay over the painted part only.
Sly Assasin: maybe this tutorial will be of help:
http://www.methodonline.com/painted_tutorial.htm
-Method
Quote from MethodSly Assasin: maybe this tutorial will be of help:http://www.methodonline.com/painted_tutorial.htm
-Method
I used/tried most of that already which was the inspiration for my attempts
It's a nice tut btw ![]()
@Mino, I think the main problem with this texture is that I overlaid a rust texture and it made the whole texture even rougher then it already was.
Here it is without the rust
[Blocked Image: http://img516.imageshack.us/img516/5484/paintedwall003btw0.jpg]
And here it is without the highpass filter
[Blocked Image: http://img516.imageshack.us/img516/138/paintedwall003cam5.jpg]
So as you can see I might of over done it on somethings with the actual texture.
The biggest problem i see is the fact that you have a dark line down the very middle of the tex.
Still fiddling around with the painted effect on walls, here's a bunker wall with a bottom painted section.
[Blocked Image: http://img263.imageshack.us/img263/7753/concretebunker001di4.jpg]
that one looks really good, keep it up!
but those two before, they feel a bit to noisy, try cleaning out the "randomness" a bit, it doesnt have to be so noisy.. the last texture you posted feels much better..
Not bad, you're learning, keep at it ![]()
still working on the portfolio, tell me what you think..
done in maya+mudbox and tweaked in photoshop
its a cliff'ish surface
[Blocked Image: http://www.clayman.se/rock004b.jpg]
woah.. looks good! ![]()
I really love it. You make me very jealous...
wtf clayman has skillz ![]()
![]()
Looks excellent, how did you get the colours so defined? The defuse is almost greyscale!
placed lights in the render
lol d3 and KT are the experts of the core ![]()
![]()
lol
its not about how the diffuse looks, the diffuse does 10%.. its the result that matters... thats why i posted a render..
but yeah, the diffuse is a little to gray
might have to give it more color ![]()
wow very very nice work clayman!
yeah well there's a reason the guy's professional ;D
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