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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • FMPONE
    • July 31, 2007 at 7:25 AM
    • #2,081

    my first texture, its not tiled since I didn't want anyone to steal it (I don't know how yet XD)

    [Blocked Image: http://www.uploadhouse.com/fileuploads/301/301123fea2f3f9f2b25e9f0124588e25ec9713.jpg]

    painted it since photo-refing is just too fucking easy

  • hessi
    • July 31, 2007 at 9:12 AM
    • #2,082
    Quote from Sindwiller

    [Blocked Image: http://xs217.xs.to/xs217/07311/sf_dustywall.jpg]The bricks came out very wierd... any tips?

    1. the saturation of the bricks is much to high compared to the wall

    2. the color temperature of the bricks isn't matching the wall. either make it darker and more blue or you colorbalance the wall to red and yellow and increase the saturation. http://www.thomashess.net/photoset.jpg on the right you can see such a wall you tried to make. as you can see the brick is nearly having the same color as the wall itself!

    3. the dirt you added on the ground has to be darker than the wall. http://www.thomashess.net/photoset.jpg in the middle you can find an example.

    4. the dirt should not cover the brick structure! dirt is a thin film located on a strcutured surface. so the structure doesnt get lost. try some blending modes to find good settings

  • Sindwiller
    • July 31, 2007 at 10:45 AM
    • #2,083

    Thanks guys (especially hessi)!

    FMPONE Looks good for self painted Though I don't know what it is.^^

  • hessi
    • July 31, 2007 at 10:35 PM
    • #2,084

    http://%7boption%7d

  • jaboo224
    • July 31, 2007 at 10:54 PM
    • #2,085

    [Blocked Image: http://www.uploadhouse.com/fileuploads/303/30392464a2670b3dcbe974fc39def7cd57aceb.jpg]

  • FMPONE
    • July 31, 2007 at 11:33 PM
    • #2,086

    think you've got enough of the fingerprint effect going there?

  • ifO
    • July 31, 2007 at 11:45 PM
    • #2,087

    Just tone down that effect on the darker bottom bit and it would look fine. Tis a very nice texture.

  • jaboo224
    • July 31, 2007 at 11:47 PM
    • #2,088

    alright, yeah i just saw that style of concrete in a picture of kosovo, so i thought i would try it. I will tone it down tho

  • SnipaMasta
    • August 7, 2007 at 6:36 PM
    • #2,089

    Some new textures for Deus Ex : New Vision (all of these are scaled down 50% except the roof tiles)

    [Blocked Image: http://www.d-watts.net/files/NVTex.jpg]

    And a (brightened) ingame shot showing some of these:

    [Blocked Image: http://img46.imageshack.us/img46/669/dxnvoc7.jpg]

  • capone_adam
    • August 9, 2007 at 2:31 PM
    • #2,090

    The red 'carpet' like material to brick transition is a bit confusing. Not sure what you're try to do there?

    The diffuse for the floor texture looks great.

  • hessi
    • August 10, 2007 at 9:01 PM
    • #2,091

    due to boredom i was making some beach textures. somehow the sand seems too red (the one that blends to the grass material.

    probably i am going to make dod beach map. i like dod_strand for the gameplay but visuals are kind of only 75% in any way i could finally use some of my photos. atm they are getting old while being untouched ;(

    [Blocked Image: http://www.thomashess.net/beachmaterials.jpg]

  • dissonance
    • August 10, 2007 at 10:21 PM
    • #2,092
    Quote from hessi

    due to boredom i was making some beach textures. somehow the sand seems too red (the one that blends to the grass material.probably i am going to make dod beach map. i like dod_strand for the gameplay but visuals are kind of only 75% in any way i could finally use some of my photos. atm they are getting old while being untouched ;(

    http://www.thomashess.net/beachmaterials.jpg

    Wow, that's a good technique, painting it all as one, then splitting it. Never thought of that before, but I guess that's why they pay you the Big Bucks .

  • Psy
    • August 11, 2007 at 10:24 AM
    • #2,093

    Make sure you add sprites to the grass-on-sand parts.

  • Seldoon182
    • August 11, 2007 at 10:26 AM
    • #2,094
    Quote from Psycho

    Make sure you add sprites to the grass-on-sand parts.

    Or make a Blend texture !

  • hessi
    • August 11, 2007 at 12:35 PM
    • #2,095

    i quickly made some displacements + detailsprites to check out how it will look ingame. i removed some strongly repetitive stuff from one of the sand textures. anybody knows how to create detailsprites that fade in instead of just popping up?

    [Blocked Image: http://thomashess.net/dod_invasion0008.jpg]

    [Blocked Image: http://thomashess.net/dod_invasion0005.jpg]

  • e-freak
    • August 11, 2007 at 12:39 PM
    • #2,096

    you just made me cry super awesome

  • KoKo5oVaR
    • August 11, 2007 at 12:40 PM
    • #2,097

    mhhhhhhhh

    not bad, not bad ..

  • Bic-B@ll
    • August 11, 2007 at 12:41 PM
    • #2,098

    wouldnt fit the normandy setting, but one of those beach fences made of wood strips and wire would look cool running along the grass edge

  • Psy
    • August 11, 2007 at 12:56 PM
    • #2,099

    Good lord. That's really good looking.

  • Seldoon182
    • August 11, 2007 at 1:04 PM
    • #2,100

    The grass looks unrealistic in the 1st Screen... Can you reduce the texture size ?

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