totally random texture thread
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Hell I love your work Method !
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long live method
[Blocked Image: http://img392.imageshack.us/img392/853/texplasterwallcopymr5.jpg]
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what is it?

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Thanks guys. Your words are much appriciated. Something I made last night.
[Blocked Image: http://www.methodonline.com/temp/comparison11.jpg]
[Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]
I looked at Gears of War screenshots and noticed they used wood a lot. Hence I decided to create some for me.
-Method
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Texture dump...
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp001.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp002.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp003.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp004.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp005.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp006.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp007.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp008.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp009.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp010.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp011.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp012.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp013.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp014.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp015.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp016.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp017.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp018.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp019.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp020.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp021.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp022.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp023.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp024.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp025.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp026.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex001.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex002.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex003.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex004.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex005.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex006.jpg]
Some refraction* textures I recently created for use in the Source engine:
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune001.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune002.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune003.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune004.jpg]
[Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune005.jpg]
*Well, the first one isn't a refraction texture. Still, it's new, so there.
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Method...that actually looks like the mansion from GoW.

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The above textures are very nice, some good eye candy while scrolling down - but I have to agree about the specular maps on some of them, some bricks feel like plastic.
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Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.
Anyone knows if Epic released any sample textures to look at their quality?
-Method
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Yeah, it looks way too shiny. That's just how I rendered them in XSI though (still playing around with the settings), none of them were rendered with spec maps. I should really render them in a game engine like Doom 3 (Q4 or Prey, perhaps?) PS: Method, I love your texture tutorial, immeasurably helpful! That wood texture is ace, too.

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created by: cgtextures

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Quote from Method
Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.Anyone knows if Epic released any sample textures to look at their quality?
-Method
Looks good. As for texture samples, no. But as you might know, Gears of War will be released for PC this year.

EDIT: and it will ship with UnrealEd afaik.
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SKULLHOZER: Glad it was useful man

Aevirex: Yea, I plan to analyze those textures and how they implemented them into the levels. Looking at the screenshots, I can recreate several areas in Doom 3 engine, but some things I would like to take a closer look at how they've done it. That's pretty much how I grow in skill, I look at things I like and try to create content of similar quality.
-Method
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method what engine is that on?
q4?
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wow, skull, that's a lot. i like most of them (except the brick/plaster combo; the hightmap seems exaggerated), but i have to ask: how long did you spend polishing them? they're shiny as hell!
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FMPONE: That's Quake 4 (Doom3 Engine). Textures are 512 x 512.
-Method
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Well its quite fantastic, you need to keep it up then port it to UE3
Do you know of the roboblitz editor? You might as well get started now ;D
Keep it up man.
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