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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Vinny Testaverde
    • July 3, 2007 at 9:31 PM
    • #1,981

    [Blocked Image: http://jonmonaghan.com/stuff/floor_color.jpg]

    it seams to tile well... it was for 3d, so it would need to be resized...

    feel free to use it if you think its good....

  • Sentura
    • July 4, 2007 at 1:43 AM
    • #1,982

    looks nice, although i would say if you have octagon cutouts, the areas around teh octagons should look like cutouts as well. i doubt you would be able to find marble or stone that is connected all the way in real life. :wink:

  • zeon
    • July 5, 2007 at 12:12 AM
    • #1,983

    using Method's guide

    [Blocked Image: http://www.zeon.egir.dk/wall01.jpg][Blocked Image: http://www.zeon.egir.dk/wall01_vent.jpg]

  • fonfa
    • July 5, 2007 at 2:59 AM
    • #1,984

    that's nice. you should put some stain under the grate though

  • Method
    • July 5, 2007 at 9:50 AM
    • #1,985

    zeon: Looks good man Might want to add more dirt to the bottom and top part. As well as to what Fonfa suggested. Good work.

    -Method

  • Minos
    • July 5, 2007 at 5:35 PM
    • #1,986

    It looks VERY photo ripped

  • Blunkka
    • July 5, 2007 at 7:59 PM
    • #1,987

    I agree with the comments above that the lower part needs some work but I like the upper parts.

    Here's something from a texture pack I'm working on (also this one is still a wip).

    diffuse & normal

    [Blocked Image: http://www.kolumbus.fi/~kn0803/ff_wall_metal10_render.jpg]

  • zeon
    • July 12, 2007 at 1:06 PM
    • #1,988

    [Blocked Image: http://www.zeon.egir.dk/images/wall03.jpg][Blocked Image: http://www.shexna.dk/php/upload/wall03_window.jpg]

  • Method
    • July 12, 2007 at 2:41 PM
    • #1,989

    Looks good, but maybe add another layer of dirt between the bricks and mud/clay.

    -Method

  • amckern
    • July 12, 2007 at 3:32 PM
    • #1,990

    Yeah, looks a bit to clean

  • Minos
    • July 12, 2007 at 10:48 PM
    • #1,991

    Nice style blunkka

    Wall texture for the insurgency croatian sceneario (was intended to be an iraq texture but it will fit the croatian theme better)

    [Blocked Image: http://www.uploadhouse.com/fileuploads/238/2381545644aa1a7238ee4f7fde2f16c3d42c3c.jpg]

  • ifO
    • July 13, 2007 at 1:03 AM
    • #1,992

    The noisy lines round the edge of the window and the two black 1-pixel-thick ones along the top look a bit fake.

    Also you have this rough noisy style all over but then you have a perfect drop shadow with a perfect straight edge above it (top trim).

  • D3ads
    • July 13, 2007 at 4:14 PM
    • #1,993
    Quote from zeon

    [Blocked Image: http://www.zeon.egir.dk/images/wall03.jpg][Blocked Image: http://www.shexna.dk/php/upload/wall03_window.jpg]

    Nice start, add a dirt trail to the bottom of the shutters and some more grime around the bricks and clay like Method says.

    Minos: Looks a bit clean, reminds me of Blaz's old textures. Looks too handpainted also, maybe you need to work with some other photos to combat that?

  • Quakis
    • July 13, 2007 at 6:47 PM
    • #1,994

    Still work in progress, I can see several issues, but some shots below. The window texture I was working on previously isn't dropped, I just need to remake the wooden frame to look a little more believable.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/conctilefloor_tex001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/conctilefloor_shot001.jpg]

  • Sentura
    • July 13, 2007 at 8:04 PM
    • #1,995

    looks very cartoony...

  • Nysuatro
    • July 13, 2007 at 10:20 PM
    • #1,996

    Need some critz

    [Blocked Image: http://img2.freeimagehosting.net/uploads/th.55454536ad.jpg][Blocked Image: http://img2.freeimagehosting.net/uploads/th.0443a56331.jpg]

    [Blocked Image: http://img2.freeimagehosting.net/uploads/th.ffcffda890.jpg][Blocked Image: http://img2.freeimagehosting.net/uploads/th.82dd67fa18.jpg]

    [Blocked Image: http://img2.freeimagehosting.net/uploads/th.7d410b027c.jpg][Blocked Image: http://img2.freeimagehosting.net/uploads/th.e6866dc573.jpg]

  • Rick_D
    • July 14, 2007 at 1:57 AM
    • #1,997
    Quote from Sentura

    looks very cartoony...

    i think it'd look pretty good with a normal and spec map tbh

  • Method
    • July 14, 2007 at 2:17 AM
    • #1,998

    Nysuatro: Look good man. Although they have an outdated style. In other words they look finished, but not polished. They lack little dirt and grime that wasn't added in games before, because the textures were 128 x 128 and 256 x 256. Now you have the ability to do 512 x 512 and 1024 x 1024. See what I mean? They're good, but can be pushed further.

    Take a look at Valve's textures. I usually try and compare my work with my favorite (recent) games. Not because I think I'm that good, but because I strive to be as good as possible compared to them. I spend lots of time analyzing levels and now textures. Seeing and guessing what sort of method they used to create them. Is that a photo that has been tiled or layers of photos. If so what blending modes were used. How can I recreate that? This bit is not concentrated towards you, but rather to explain how I do things, for those who are interested.

    -Method

  • Nysuatro
    • July 14, 2007 at 9:43 AM
    • #1,999

    Ah, thank you for the comment Method.

  • Psy
    • July 14, 2007 at 10:16 AM
    • #2,000

    Do any of you fancy making me some nice marble floors?

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