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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • fonfa
    • May 19, 2007 at 4:14 PM
    • #1,861
    Quote from Minotauro

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/janela_tosca.jpg]

    favela!

  • Sindwiller
    • May 19, 2007 at 4:24 PM
    • #1,862

    Seriously, that would be a cool idea for a texture contest.

  • Buddy
    • May 19, 2007 at 5:13 PM
    • #1,863

    Someone gives source texture and everybody pimps it, best wins.

    ... then 3 weeks after the compo is done everybody starts thinking what to do with it. Also, there is texture competition on g-a.net atm.

  • Minos
    • May 21, 2007 at 12:56 PM
    • #1,864

    I took that window shot just a few blocks away from my apartment

    I like nooba's version the most, I'd just change the green'ish hue on the glass.

    ifo: Thanks for noting that, I'll make sure to fix it.

  • Minos
    • May 21, 2007 at 12:59 PM
    • #1,865
    Quote from buddy the designer

    Someone gives source texture and everybody pimps it, best wins. ... then 3 weeks after the compo is done everybody starts thinking what to do with it. Also, there is texture competition on g-a.net atm.

    We could have a pack of like 5 or 6 different photos and people should make a texture set out of those 5 photos only. It's amazing how knowing the right tricks and shortcuts allows you to achieve any results you want. Neat idea tbh and I'm all up to it

  • PhilipK
    • May 22, 2007 at 2:35 PM
    • #1,866

    Interesting style. Looks like some kind of bronze material too. I only think it feels a bit "undiffused" I guess. I don't mean you should cream on with a lot of dirt and stuff. Or even worn edges. But something more perhaps.

    That wall with a hole in it does have a very interesting design

  • skdr
    • May 22, 2007 at 4:41 PM
    • #1,867

    Nice!

    Reminds me of Bioshock

  • D3ads
    • May 22, 2007 at 5:25 PM
    • #1,868

    What skdr said

  • Zeta
    • May 22, 2007 at 6:39 PM
    • #1,869

    looks like it would fit in that underwater city game well

  • Minos
    • May 23, 2007 at 10:39 PM
    • #1,870

    another one

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/plasterwall05b_mino.jpg]

  • FMPONE
    • May 24, 2007 at 12:36 AM
    • #1,871
    Quote from Minotauro

    another one [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/plasterwall05b_mino.jpg]

    daddy like

    just the tiles a bit too sharp and cartoony, add some more detail there

  • Rick_D
    • May 24, 2007 at 1:18 AM
    • #1,872

    normal + spec would soon take that away tho

  • Nysuatro
    • May 24, 2007 at 6:06 AM
    • #1,873

    those black marks are to black ....

  • ReFlex
    • May 24, 2007 at 11:49 AM
    • #1,874

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/plasterwall05b_mino_local.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/plasterwall05b_mino_spec.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/plasterwall05b_mino_render.jpg]

  • Rick_D
    • May 24, 2007 at 1:37 PM
    • #1,875

    well i dunno - I think the black pattern would have a little depth - just from the type of tile it is, the other colours and patterns maybe not so much, but a tiny bit on the black doesn't do any harm imho.

  • aevirex
    • May 29, 2007 at 12:54 PM
    • #1,876

    A trimtexture (I was in a hurry though):

    [Blocked Image: http://img341.imageshack.us/img341/7135/trimpreviewwg3.jpg]

  • Psy
    • May 29, 2007 at 1:32 PM
    • #1,877

    Looks really awesome.

  • Method
    • May 29, 2007 at 2:34 PM
    • #1,878

    Here are some "source - final texture" comparisons from my first texture set for Doom3/Quake 4:

    [Blocked Image: http://www.methodonline.com/temp/comparison1.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison2.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison3.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison4.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison5.jpg]

    Note: Sorry about the size, a little big for forum posting.

    You can see those textures implemented here:

    http://www.methodonline.com/temp/meth_test.htm

    Feedback is welcome,

    -Method

  • Zeta
    • May 29, 2007 at 2:53 PM
    • #1,879

    good stuff meth

  • hessi
    • May 29, 2007 at 2:54 PM
    • #1,880

    those are some nice textures. i don't like the first one. it is too grainy/noisy. maybe you could make it a bit more decent.

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