Thanks for crits guys ![]()
@ Teddy
Very impressive looking normalmap =) That's usual
@ Mkz
Now that will be a good looking GoldSrc map ![]()
Thanks for crits guys ![]()
@ Teddy
Very impressive looking normalmap =) That's usual
@ Mkz
Now that will be a good looking GoldSrc map ![]()
Quote from SindwillerLooks nice
WIP by me:
[Blocked Image: http://img479.imageshack.us/img479/7458/texng4.jpg]
Finding my way into texture heaven
i love it!
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mwall3256.JPG]
i edited those windows... (and some other things)
nice one mkz, little sharp maybe but nice tex/colors overall.
Quote from SindwillerLooks nice
WIP by me:
[Blocked Image: http://img479.imageshack.us/img479/7458/texng4.jpg]
Finding my way into texture heaven
Totally Oblivion right there. Looks exactly like the texture used in the elven shrines.
[Blocked Image: http://img78.imageshack.us/img78/6560/newfuglyad5.jpg]
Shapes are a little boring. I was trying to mix phototextures with handpainted stuff.
Nice texture Sindwiller, although the render looks aweful (hmm... although mine doesn't look better
).
EDIT: Thanks Phil. Yeah i know, the shadow was weird. The updated picture should be a little better.
Nice texture. But the shadow around those diagonal beams makes it look like they would float in front of the rest. and judging from the rest it seems like it goes inwards there. Also it seems your specular is a bit too even on the concrete. A good thing when dealing with stone stuff is to really break up the specular a lot and keep most of it very dark but have some small spots and all seam edges bright. Lots of contrast mainly but not just a greyscale of the diffuse ![]()
anyhow looks cool.
[Blocked Image: http://img293.imageshack.us/img293/3013/fh9bd4.jpg]
Don't mind the eyes. Normal map not displayed in this one, it's a hlmv shot and its normal map function is still screwed. Grr... ![]()
edit: the hair is finally done
it took me three hours straight, tiling this was a real pain too. Time to zombiefy...
[Blocked Image: http://img219.imageshack.us/img219/6365/fh10xp5.jpg]
edit: got the normal maps working!
[Blocked Image: http://img181.imageshack.us/img181/5223/fh11bbg6.jpg]
Enough with the edits ![]()
haha sweet teddy! looking fab ![]()
Thanks guys ![]()
Erratic, you will have to recompile the models and make sure the normal bump material flag is set in 3dsmax, that's how it worked for me atleast. Only problem is I can't disable the normal map in hlmv now but that's not really an issue.
Here's a better shot, completely finalized:
[Blocked Image: http://senita.se/portfolio/gallery/pics/wips/fredrika.jpg]
Now the fun begins ![]()
I am envy D: Great stuff there, i only whished it was me who did it D:
strange ears :s
They are covered by hair.
How the fuck do you manage to do this stuff so quickly?!!
Looks amazing anyhow, the facial details are just fantastic!
"c... goes where?"
looks great though... though i don't really see a (big) difference with and without the normal map ![]()
Thanks... you don't see the normal map well in those pictures because they have very subtle lighting. Here's a comparison shot for you - smooth, normal, normal+diffuse:
[Blocked Image: http://img300.imageshack.us/img300/3416/fhz11normalcomp5gl.jpg]
The zombie version is still very WIP ![]()
is that you?
Don’t have an account yet? Register yourself now and be a part of our community!