he looks like the deer i hit last year ![]()
seriously tho thats awesome work ![]()
he looks like the deer i hit last year ![]()
seriously tho thats awesome work ![]()
Thanks ![]()
Just a small update before I go to school:
[Blocked Image: http://img167.imageshack.us/img167/8403/head046wv7.jpg]
holy shizzle that looks quite amazingly scary there Teddy!
too bad i cant see the last screenie but this is really making me anctious! ![]()
Thanks alot killertomato! I've had a very good friend of mine here tonight, he let me do some scans of his face and body. Here is some material of this night's experimental harvest:
Diffuse+normal
[Blocked Image: http://img377.imageshack.us/img377/9757/torsotw0.jpg]
R-channel of normal
[Blocked Image: http://img362.imageshack.us/img362/9765/grimasxf0.jpg]
Face normal map
[Blocked Image: http://img384.imageshack.us/img384/9280/ansiktebn6.jpg]
lol still looking really amazing teddy. Cant wait to test it out for myself ![]()
![]()
so let me get this straight...you take a video of something and run it through some bath process type deal you made and it outputs an awesome normal map for you?
Nice stuff Teddy!
Quote from TeddyBearI've had a very good friend of mine here tonight, he let me do some scans of his face and body. Here is some material of this night's experimental harvest
hah.. nice way to say that you were making out all night ![]()
seriously though it looks like very decent results. but the normalmap doesnt look like it will work on a 3d mesh. prove me wrong by posting a 360 turnaround video ![]()
Quote from Sa74nseriously though it looks like very decent results. but the normalmap doesnt look like it will work on a 3d mesh. prove me wrong by posting a 360 turnaround video
This is something I was thinking about - the scanning process used by some studios output's a completed model, whereas this seems to give a normal map which you then have to model around. Is this right, or am I missing something?
i think you can load normalmaps in zbrush and have them convert to model?
stupid little panel I did for my insurgency map. I tried to keep it as close to stereotypes as possible
[Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/abdallah_montage_mino.jpg]
hahahaha mino, i didn't know that stolve was doing the jihad, it lacks american flags burning tho ![]()
btw, an ad in a old abandonned subway station
[Blocked Image: http://kokosovar.free.fr/skank.jpg]
beutiful?
they can't speak proper english in iraq
psh.. i thought everyone knew that?
![]()
very fitting mino ![]()
Quote from SnipaMastaThis is something I was thinking about - the scanning process used by some studios output's a completed model, whereas this seems to give a normal map which you then have to model around. Is this right, or am I missing something?
It seems like you guys are confusing two different methods with each other.
SnipaMasta: first of all, this is not meant to produce models. It is meant to produce normal maps to apply as materials on models. This method is quite simply tailored for the way I work. It differs no way from taking photo references for making diffuse texture maps such as, in this case, faces. You simply manipulate the reference to fit the UV structure. I wish I could post one of my face normal maps so you would get the idea but I'm not at home for the time being, so I will take some previous postings as example:
[Blocked Image: http://img294.imageshack.us/img294/1539/light2normalv1ms0.jpg]
=>
[Blocked Image: http://img132.imageshack.us/img132/2964/zombie3ur0.jpg]^ [Blocked Image: http://img297.imageshack.us/img297/3669/zombie10bmf4.jpg]
(One of the very early versions of the map appliance:)
[Blocked Image: http://img128.imageshack.us/img128/6015/zheadnv2.jpg]
Aslo, as a parenthesis, I think you are cofusing this method with my height map scanning technique - please don't because they differ quite alot (the latter technique however allows for model instantiation).
Sa74n: Hopefully what I just explained will answer your question too. ![]()
Quote from KoKo5oVaRhahahaha mino, i didn't know that stolve was doing the jihad, it lacks american flags burning tho
btw, an ad in a old abandonned subway station
[Blocked Image: http://kokosovar.free.fr/skank.jpg]
rofllololololooolololl
I'm so gonna get a bottle of that ![]()
this thread deserves a "bump", a wip:
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Nice aevirex, but looks to synthetic.
A new texture, normalmap with crazybump. ![]()
[Blocked Image: http://reflexsuite.com/private/textures/new/bricks007.jpg]
[Blocked Image: http://reflexsuite.com/private/textures/new/bricks007_local.jpg]
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