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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Minos
    • September 19, 2006 at 7:22 PM
    • #1,441

    [Blocked Image: http://insmod.net/filebox/upload/building_wall_mino_b.jpg][Blocked Image: http://insmod.net/filebox/upload/building_wall_mino.jpg]

  • General Vivi
    • September 19, 2006 at 9:54 PM
    • #1,442

    now that im sitting down and looking at this texture . that blury spot over the window is very gritty if you know what i mean. looks very un-real " if you know what i mean.

    but the rest of it kicks ass

  • Squirrelly
    • September 20, 2006 at 6:20 AM
    • #1,443

    @ H2, that's fricken beautiful, and given the refs, looks like a lot of work went into it. Props man!

  • teeluu
    • September 21, 2006 at 2:14 PM
    • #1,444

    This is for one iraqi scenery i started doing. I haven't had any time to do anything game related at all for a long while, now i have at least few months i guess.

    Took like 2 hours or so, it's oversharpened i know, that can be fixed tho

    [Blocked Image: http://personal.inet.fi/koti/sami_lindqvist/wall-building_01.jpg]

  • jaboo224
    • September 22, 2006 at 3:52 AM
    • #1,445

    the texture is good, just wish more was happining with it. kinda seems rather huge and lots of space that could have some cool stuff on it

  • teeluu
    • September 22, 2006 at 12:38 PM
    • #1,446

    Well this texture is going to be on a huge wall. I'll make few different versions of it, like one without window and few with something special in it. I didn't want it to have anything repetitive at all

    But yeah, it might need some more detail and such.

  • kleinluka
    • September 22, 2006 at 3:52 PM
    • #1,447

    what's with the overlay on the window? it's really distracting...even the hole has it

    the rest is pretty good, its just a really big texture..hardly justifiable for the amount of detail thats on it.

  • Polaris
    • September 22, 2006 at 3:55 PM
    • #1,448
    Quote from kleinluka

    what's with the overlay on the window? it's really distracting...even the hole has it

    I think thats a curtain or something behind the window.

  • teeluu
    • September 23, 2006 at 2:19 AM
    • #1,449
    Quote from Polaris

    I think thats a curtain or something behind the window.

    Yep, i thought it was pretty obvious but.. guess it's not then

  • Sindwiller
    • September 24, 2006 at 3:11 PM
    • #1,450

    Another experiment of mine. Tried alot with fiber mixing, burns, grunges and shades. And thats my first modelled normalmap btw. C&C are welcome. Everything in 1024x1024.

    [Blocked Image: http://img138.imageshack.us/img138/5203/expwallwo2.th.jpg]

    [Blocked Image: http://img163.imageshack.us/img163/6720/expwallspecpi2.th.jpg]

    [Blocked Image: http://img163.imageshack.us/img163/5548/expwallnmpt0.th.jpg]

    €: Small fix

  • Seldoon182
    • September 24, 2006 at 4:38 PM
    • #1,451

    In the work for Operation Black Mesa...

    [Blocked Image: http://pix.nofrag.com/9a/d9/0e0cb5deccd524c63b4e28e9876f.jpg]

  • Sindwiller
    • September 24, 2006 at 5:19 PM
    • #1,452

    Looks very nice!

  • st0lve
    • September 24, 2006 at 7:38 PM
    • #1,453

    Operation Black Mesa? BMS rip? D:

  • ctswin
    • September 24, 2006 at 7:42 PM
    • #1,454

    no, it's a Opposing Force Source I think

  • e-freak
    • September 24, 2006 at 8:46 PM
    • #1,455

    yeah but there is (was?) a discussion running which showed... nah i am not sure but there have been serious signs that the op bm team ripped map parts of the alpha leak of bm and built them into theyr maps

  • PhilipK
    • September 27, 2006 at 1:56 PM
    • #1,456

    Some weird thing I threw together sometime.

    [Blocked Image: http://www.philipk.net/other/strange_wall.jpg]

  • Zacker
    • September 27, 2006 at 3:33 PM
    • #1,457

    Sindwiller, I can't really see what it is your texture is supposed to look like. There is a lot of really wierd things going on, both in regards to perspective and material look.

    PhilipK, I am not sure why, but I don't dig your texture there a lot. Might be that it looks like metal, but the tile-like structure is usually not found on metal walls.

  • m4d1n
    • September 27, 2006 at 8:32 PM
    • #1,458

    yeah philip i like it, i also had to thought of warhammer 40k

    make more

  • Patrick_H
    • September 27, 2006 at 8:58 PM
    • #1,459

    I like that texture PhilipK. I agree, it has a bold style reminiscent of Warhammer games. That's a Max render with spec and normal, correct?

  • Polaris
    • September 27, 2006 at 9:03 PM
    • #1,460

    Warhammer, really?

    Looks more like something out of Unreal2007 to me

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