Cobble thingies:
[Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/textures/cobbles.jpg]
Cobble thingies:
[Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/textures/cobbles.jpg]
Quote from KoKo5oVaRanother one
, inspired from the old hl1 texture [Blocked Image: http://schmung.nupo.org/images/gratething.jpg]render
[Blocked Image: http://kokosovar.free.fr/graterender.jpg]
Wow, really nice remake!
But why didn't you posted it in the "Remake HL textures" thread?
[Blocked Image: http://img212.imageshack.us/img212/7261/wall1ws6.png]
im a noob, i know... improvements?
Not bad at all.
It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.
Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.
Overall it has a nice detail level anyhow. Good job.
Had another go at that concrete texture and took a different route:
[Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/textures/crete002.jpg]
pr0 !~
Quote from PhilipKNot bad at all.It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.
Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.
Overall it has a nice detail level anyhow. Good job.
ive fixed the scratches, the contrast thing is a too late to fix, ill keep it in mind for future reference though, thanks ![]()
Thanks for the link Nysuatro, good tut.
Defrag, nice texture
So you are making textures now defrag ?
nice shit dude, sweet palet of colors and it tiles pretty well, if it was me, i'll just add some more sharping
I've always dabbled KoKo, just never given enough effort to produce anything decent ![]()
Mapping is tying up my time a lot atm so it's just a nice distraction.
Nice one defrag ![]()
i made these after playing resident evil for a bit. God i love resident evil 4 . such a great game.
heres the wall texture
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerwall001.jpg]
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerwall001_normal.jpg]
heres the floor texture
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerfloor001.jpg]
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerfloor001_normal.jpg]
ingame shot
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/nmrih_strandedsewer_test0004.jpg]
cc are welcome
very contrasty and grungy. Maybe the style you're going for.
i like it other than the fact that you could colorize the picture with brown and not notice any difference ![]()
Vivi, thats looking very hot, some of the textures look a bit streched ormaybe lowres, could be your vid card though, but not a big deal. I really like the texture theme.
Some dark red pipes or color-contrasting phys props or basically anything to break the artificial brown monotone would help the scene
As for the textures themselves, they work really well for what you're trying to do
thanks for the replies
muchos ............. muchos lovesos ![]()
I love it vivi, very RE style ![]()
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