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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Defrag
    • July 23, 2006 at 10:50 PM
    • #1,261

    Cobble thingies:

    [Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/textures/cobbles.jpg]

  • G-Man
    • July 25, 2006 at 10:59 AM
    • #1,262
    Quote from KoKo5oVaR

    another one , inspired from the old hl1 texture [Blocked Image: http://schmung.nupo.org/images/gratething.jpg]render

    [Blocked Image: http://kokosovar.free.fr/graterender.jpg]

    diffusemap

    specmap

    normalmap

    Wow, really nice remake!

    But why didn't you posted it in the "Remake HL textures" thread?

  • csharp
    • July 25, 2006 at 11:16 AM
    • #1,263
    Quote from G-Man

    Wow, really nice remake!

    But why didn't you posted it in the "Remake HL textures" thread?

    because that thread died somewhere between 2004 and 2005..

  • dc-mike
    • July 27, 2006 at 11:26 AM
    • #1,264

    [Blocked Image: http://img212.imageshack.us/img212/7261/wall1ws6.png]

    im a noob, i know... improvements?

  • PhilipK
    • July 27, 2006 at 12:13 PM
    • #1,265

    Not bad at all.

    It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.

    Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.

    Overall it has a nice detail level anyhow. Good job.

  • Nysuatro
    • July 27, 2006 at 12:36 PM
    • #1,266

    http://forums.cgsociety.org/showthread.php?t=373024

    It can help

  • Defrag
    • July 27, 2006 at 4:34 PM
    • #1,267

    Had another go at that concrete texture and took a different route:

    [Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/textures/crete002.jpg]

  • Nazul
    • July 27, 2006 at 5:17 PM
    • #1,268

    pr0 !~

  • dc-mike
    • July 27, 2006 at 6:23 PM
    • #1,269
    Quote from PhilipK

    Not bad at all.It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.

    Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.

    Overall it has a nice detail level anyhow. Good job.

    ive fixed the scratches, the contrast thing is a too late to fix, ill keep it in mind for future reference though, thanks

  • Grinwhrl
    • July 27, 2006 at 6:45 PM
    • #1,270

    Thanks for the link Nysuatro, good tut.

    Defrag, nice texture

  • KoKo5oVaR
    • July 27, 2006 at 7:48 PM
    • #1,271

    So you are making textures now defrag ? nice shit dude, sweet palet of colors and it tiles pretty well, if it was me, i'll just add some more sharping

  • Defrag
    • July 27, 2006 at 8:01 PM
    • #1,272

    I've always dabbled KoKo, just never given enough effort to produce anything decent

    Mapping is tying up my time a lot atm so it's just a nice distraction.

  • PhilipK
    • July 27, 2006 at 8:27 PM
    • #1,273

    Nice one defrag

  • General Vivi
    • July 28, 2006 at 1:54 AM
    • #1,274

    i made these after playing resident evil for a bit. God i love resident evil 4 . such a great game.

    heres the wall texture

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerwall001.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerwall001_normal.jpg]

    heres the floor texture

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerfloor001.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/sewerfloor001_normal.jpg]

    ingame shot

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/nmrih_strandedsewer_test0004.jpg]

    cc are welcome

  • von*ferret
    • July 28, 2006 at 6:43 AM
    • #1,275

    very contrasty and grungy. Maybe the style you're going for.

  • Bic-B@ll
    • July 28, 2006 at 8:10 AM
    • #1,276

    i like it other than the fact that you could colorize the picture with brown and not notice any difference

  • Grinwhrl
    • July 28, 2006 at 8:51 AM
    • #1,277

    Vivi, thats looking very hot, some of the textures look a bit streched ormaybe lowres, could be your vid card though, but not a big deal. I really like the texture theme.

  • FMPONE
    • July 28, 2006 at 9:00 AM
    • #1,278

    Some dark red pipes or color-contrasting phys props or basically anything to break the artificial brown monotone would help the scene

    As for the textures themselves, they work really well for what you're trying to do

  • General Vivi
    • July 28, 2006 at 9:49 AM
    • #1,279

    thanks for the replies muchos ............. muchos lovesos

  • D3ads
    • July 28, 2006 at 5:30 PM
    • #1,280

    I love it vivi, very RE style

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