Quote from Minotauro[Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/janela_tosca.jpg]
favela! ![]()
Quote from Minotauro[Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/janela_tosca.jpg]
favela! ![]()
Seriously, that would be a cool idea for a texture contest.
Someone gives source texture and everybody pimps it, best wins.
... then 3 weeks after the compo is done everybody starts thinking what to do with it. Also, there is texture competition on g-a.net atm.
I took that window shot just a few blocks away from my apartment ![]()
I like nooba's version the most, I'd just change the green'ish hue on the glass.
ifo: Thanks for noting that, I'll make sure to fix it.
Quote from buddy the designerSomeone gives source texture and everybody pimps it, best wins. ... then 3 weeks after the compo is done everybody starts thinking what to do with it. Also, there is texture competition on g-a.net atm.
We could have a pack of like 5 or 6 different photos and people should make a texture set out of those 5 photos only. It's amazing how knowing the right tricks and shortcuts allows you to achieve any results you want. Neat idea tbh and I'm all up to it ![]()
Interesting style. Looks like some kind of bronze material too. I only think it feels a bit "undiffused" I guess. I don't mean you should cream on with a lot of dirt and stuff. Or even worn edges. But something more perhaps.
That wall with a hole in it does have a very interesting design ![]()
Nice!
Reminds me of Bioshock ![]()
What skdr said ![]()
looks like it would fit in that underwater city game well
another one ![]()
[Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/plasterwall05b_mino.jpg]
Quote from Minotauroanother one
[Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/plasterwall05b_mino.jpg]
daddy like
just the tiles a bit too sharp and cartoony, add some more detail there
normal + spec would soon take that away tho
those black marks are to black ....
well i dunno - I think the black pattern would have a little depth - just from the type of tile it is, the other colours and patterns maybe not so much, but a tiny bit on the black doesn't do any harm imho.
A trimtexture (I was in a hurry though):
[Blocked Image: http://img341.imageshack.us/img341/7135/trimpreviewwg3.jpg]
Looks really awesome.
Here are some "source - final texture" comparisons from my first texture set for Doom3/Quake 4:
[Blocked Image: http://www.methodonline.com/temp/comparison1.jpg]
[Blocked Image: http://www.methodonline.com/temp/comparison2.jpg]
[Blocked Image: http://www.methodonline.com/temp/comparison3.jpg]
[Blocked Image: http://www.methodonline.com/temp/comparison4.jpg]
[Blocked Image: http://www.methodonline.com/temp/comparison5.jpg]
Note: Sorry about the size, a little big for forum posting.
You can see those textures implemented here:
http://www.methodonline.com/temp/meth_test.htm
Feedback is welcome,
-Method
good stuff meth
those are some nice textures. i don't like the first one. it is too grainy/noisy. maybe you could make it a bit more decent.
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