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INS_Abdallah

  • Minos
  • July 10, 2008 at 5:03 PM
  • Minos
    • July 10, 2008 at 5:03 PM
    • #1

    Ins_abdallah is the map I worked on for Insurgency for over a year. I did nearly everything in this map: gameplay, brushwork, models and textures, lighting and optimization. I'm finally calling it finished now. The RC version was a success. Despite some bugs and exploits everyone seemed to enjoy the layout, thats why I won't do any further changes to it on unless extremely need.

    We have deployed a massive update to the mod last week including an updated version of Abdallah. I fixed nearly all the bugs reported since the release of RC1 and also improved the layout, graphics and framerate. Be sure to check it out ingame

    Download:

    http://store.steampowered.com/app/17700/

    (The mod is free to anyone who owns any Source powered games)

    Credits:

    Additional textures: Insurgency team (most notably: ooghi, spine and union)

    Additional models: PhilipK & Insurgency team (most notably: steppenwolf, pericolos0, skybex)

    Soundscapes, Ambient sounds: Stringed_Evil

    Overhead map/loading screen: Spielmann

    Special thanks:

    Endless, Skjalg, Stringed_Evil, brooker, spielmann, jaboo, 2d-chris, Bluestrike, steppenwolf, the entire INS staff, helpful community members, anyone I may be forgetting!

    Screenshots:

    [Blocked Image: http://thiagoklafke.com/misc/insurgenc…allah_rc_01.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/insurgenc…allah_rc_02.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/insurgenc…allah_rc_03.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/insurgenc…allah_rc_04.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/insurgenc…allah_rc_05.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/insurgenc…allah_rc_06.jpg]

    enjoy

  • Psy
    • July 10, 2008 at 5:19 PM
    • #2

    The lighting is lovely. I just love the pale purple colour!

  • PaulH
    • July 10, 2008 at 5:22 PM
    • #3

    Lovely stuff Mino

  • Gorion
    • July 10, 2008 at 8:11 PM
    • #4

    Outstanding quality

  • Johnny
    • July 10, 2008 at 8:13 PM
    • #5

    superb

  • Minos
    • July 12, 2008 at 4:25 PM
    • #6

    Moving this to the right forum, download link now available. Feel free to post C/C, I'm eager to hear them!

    Download link: http://forums.insmod.net/index.php?show ... ntry260222

  • skdr
    • July 12, 2008 at 5:37 PM
    • #7

    Top notch work

  • -HP-
    • July 13, 2008 at 12:31 AM
    • #8
    Quote from skdr

    Top notch work

    Indeed!

    Great stuff, my Brazilian friend!

  • aaron_da_killa
    • July 13, 2008 at 2:16 AM
    • #9

    Wow, looks really good, congratz to all the folks who worked on this!

  • Nexus
    • July 13, 2008 at 3:35 AM
    • #10

    KICK AS

  • m8nkey
    • July 13, 2008 at 3:58 AM
    • #11

    Stunning looking map Minos. I'll try to make some time to checkit out ingame next week.

  • dux
    • July 13, 2008 at 7:06 AM
    • #12

    Oooh that's changed a lot since I was on ins, nice job man.

  • Nurb
    • July 13, 2008 at 9:12 AM
    • #13

    Looks really good. I like the atmosphere. Two nitpicks are that the bombed tanks look unnaturally black (the burning cars match the environment much better) and that the sandbags have a bit borked vertexlighting (the upsides of all the bags are fully lit even though they are in shade). Are the bags placed individually or is it a big chunk of bags? These are just nitpicks though, overall it looks great.

  • Neil Squibb
    • July 13, 2008 at 2:31 PM
    • #14

    So this means INS is worth checking out again?

  • PogoP
    • July 13, 2008 at 4:48 PM
    • #15
    Quote from Neil Squibb

    So this means INS is worth checking out again?

    I played it today, seems really fun and much more polished than I remember it.

  • Skacky
    • July 13, 2008 at 8:00 PM
    • #16

    I played it today on a full server.

    Man, this map is brilliant!

    I didn't see anything odd, everything is right and well built, the gameplay works perfectly and it's really well balanced. I had fun killing people from these backstreets.

    Great work!

  • Steppenwolf
    • July 15, 2008 at 8:56 AM
    • #17

    Congrats Minos! Finaly a released map for INS This sure will help your portfolio.

  • Minos
    • July 15, 2008 at 5:13 PM
    • #18

    Thanks guys.

    I updated the first post with credits!

  • kleinluka
    • July 15, 2008 at 5:42 PM
    • #19

    I have only one thing to say...

    [Blocked Image: http://forums.mapcore.net/download/file.php?avatar=98_1213698959.gif]

  • Skacky
    • July 15, 2008 at 6:13 PM
    • #20

    Hey Mino, I spotted two things today when I was playing the map (again):

    [Blocked Image: http://pix.nofrag.com/f/d/d/904b324cf4ac750cd698df76a4fc7t.jpg]

    Ew, I saw that in the left corridor of the office capture point. I think it's a common decal problem.

    [Blocked Image: http://pix.nofrag.com/3/e/a/1470cefd833dea61347e426ff006bt.jpg]

    In the U.S. spawn, there's a displacement issue at the left exit.

    FIX THAT OR MY WRATH WILL BE TERRIBLE

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