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[WIP] City of Stuttgart, sometime in WW2

  • Albatros
  • July 1, 2008 at 10:31 AM
  • Albatros
    • July 1, 2008 at 10:31 AM
    • #1

    Hey,

    after almost a year of work on this project, I suppose it's time for a WIP thread to show what it currently looks like and what's left to be done .

    In the beginning, Stuttgart was supposed to be just another DoD:S map and no more than that, but then I came across so many old pictures and tons of information that I decided to make a standalone-/single player-project out of it.

    The style originally was (and probably will be again) a fake sepia athmosphere, while right now it's more of a blueish desaturated ambience. Whatever direction I decide to continue in should in the end add the impression of 'age' to the visuals without making the city look all artificial... which turns out to be a tough nut so far.

    Also, reproducing parts of the city in authentic scale plus providing a good gameplay PLUS not killing the source engine instantly performance-wise is another really tough piece of work. On the bright side, it forced me to learn how to model, and I actually made my first set of 3ds max models ever,

    and they even work quite OK - don't ask me why .

    The car you can see in various versions isn't one of them - I only textured it, while the main body was made by

    Ashley Kursey ( http://ashleykursey.deviantart.com/ ).

    OK, so... here's a set of screenshots. I'm not satisfied yet with the athmosphere, but I've got some ideas that might help getting me there.

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg0k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg1k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg2k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg3k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg4k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg5k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg6k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg7k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stgg8k.jpg]

    I'd be glad about some comments and suggestions.

    At a later date, I'll explain my idea on that single player project which is already taking shape, yet i'll have to finish the pretty exciting Ham and Jam level I was asked to do before starting the SP project.

    Cheers,

    Albatros

  • Sa74n
    • July 1, 2008 at 10:35 PM
    • #2

    that looks fucking awesome man!

  • FrieChamp
    • July 2, 2008 at 10:15 AM
    • #3

    Cool, did you create the background yourself? Looks like Stuttgart

  • Xanthi
    • July 2, 2008 at 4:10 PM
    • #4

    Awesome work!

  • Freak
    • July 2, 2008 at 5:01 PM
    • #5

    very good work albatros!

  • PogoP
    • July 2, 2008 at 9:11 PM
    • #6

    Looks really nice, but I would really like to see you apply your skills to another game/setting. I'm becoming de-sensitized to your awesomeness by seeing all these DoD:S maps.

  • Vinny Testaverde
    • July 3, 2008 at 3:15 AM
    • #7

    I like to see a bit more color in it. Its too pale and gray, make the lights glow and give off more light perhaps? I think that could create a better mood

  • sk3tch
    • July 3, 2008 at 5:41 AM
    • #8

    phat....wurd.

    Yeah...It looks good. REAL good.

  • -HP-
    • July 4, 2008 at 12:56 AM
    • #9

    AAA + Material!

    This is definitely one of those maps that makes me wish I owned DoD!

    Nice atmosphere, I bet Dux will dig it!

  • Nurb
    • July 4, 2008 at 6:49 AM
    • #10

    I've followed your work on this map and this really is among the absolutely strongest works I've seen done in Source. I can really tell how much effort you have put into it.

  • Deathy
    • July 4, 2008 at 12:01 PM
    • #11

    Lolz it's not for DoD:S..

    Everyone is just looking at the pictures, not your text.

    Awesome atmosphere and brushwork!

  • RA7
    • July 4, 2008 at 12:39 PM
    • #12

    HOLY ** sweet work.

    Do u need ideas for a SP Story or ideas for the map?

  • Albatros
    • July 6, 2008 at 2:06 AM
    • #13

    Hey guys,

    thanks for the loads of feedback & sorry for the late reply.

    Can't seem to get out of work these days...

    FrieChamp: yeah it is I intend to replicate the hills and valleys of the city as good as possible.

    PogoP: working on that! DoD:S has more or less been my testing ground for 2 years now and yeah,

    it's time for a change .

    JonM: sounds like an idea, will see what I can do. Thanks!

    And RA7... well, yes.

    I need to brainstorm a bit on my own and prepare some stuff I can show around so everybody can get an idea of what I'm thinking of, but as soon as I've got something, I'll make a thread and ask for some helping hands.

    Cheers & thanks

  • Fergo
    • July 8, 2008 at 12:58 AM
    • #14

    AMAZING atmosphere, seriously. I never saw a map like this in Source engine (at first I thought it wasn't Source at all). It looks like something from "The Godfather", dark and cold. Congratulations man.

    Fergo

  • D3ads
    • July 11, 2008 at 9:01 PM
    • #15

    Looking fantastic as ever!

  • m8nkey
    • July 13, 2008 at 3:56 AM
    • #16

    Realy unique looking map. I love the art deco architecture and neon lighting.

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