Hey,
after almost a year of work on this project, I suppose it's time for a WIP thread to show what it currently looks like and what's left to be done .
In the beginning, Stuttgart was supposed to be just another DoD:S map and no more than that, but then I came across so many old pictures and tons of information that I decided to make a standalone-/single player-project out of it.
The style originally was (and probably will be again) a fake sepia athmosphere, while right now it's more of a blueish desaturated ambience. Whatever direction I decide to continue in should in the end add the impression of 'age' to the visuals without making the city look all artificial... which turns out to be a tough nut so far.
Also, reproducing parts of the city in authentic scale plus providing a good gameplay PLUS not killing the source engine instantly performance-wise is another really tough piece of work. On the bright side, it forced me to learn how to model, and I actually made my first set of 3ds max models ever,
and they even work quite OK - don't ask me why
.
The car you can see in various versions isn't one of them - I only textured it, while the main body was made by
Ashley Kursey ( http://ashleykursey.deviantart.com/ ).
OK, so... here's a set of screenshots. I'm not satisfied yet with the athmosphere, but I've got some ideas that might help getting me there.
[Blocked Image: http://www.albatros44.de/stuttgart/stgg0k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg1k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg2k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg3k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg4k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg5k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg6k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg7k.jpg]
[Blocked Image: http://www.albatros44.de/stuttgart/stgg8k.jpg]
I'd be glad about some comments and suggestions.
At a later date, I'll explain my idea on that single player project which is already taking shape, yet i'll have to finish the pretty exciting Ham and Jam level I was asked to do before starting the SP project. ![]()
Cheers,
Albatros