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Minos' digital sketchbook

  • Minos
  • April 14, 2008 at 4:56 AM
  • Pomperi
    • November 23, 2009 at 1:28 PM
    • #121

    Whoa! Best one so far

  • Sentura
    • December 5, 2009 at 7:09 PM
    • #122

    really like the color palette and contrast, good work. if there's anything i could say it would be that it (like most of your other paintings with buildings) has too much of a non-organic look when it comes to the buildings. they're straight lines, which takes away some of the image immersion. also, it looks slightly sharpened?

  • jaboo224
    • December 6, 2009 at 10:27 AM
    • #123

    i rather like his buildings alot :}

  • 2d-chris
    • December 7, 2009 at 8:30 AM
    • #124

    looks like times square? any inspirtion perhaps?

  • Minos
    • December 17, 2009 at 4:34 PM
    • #125

    Thanks for the crits, keep it going dudes!

    new one:

    [Blocked Image: http://fc09.deviantart.net/fs71/f/2009/351/9/b/Another_landscape_by_thiagoklafke.jpg]

  • 2d-chris
    • December 18, 2009 at 9:14 AM
    • #126

    omg, dude please try and make something like that in a game engine

    If you don't know about death valley it will be a big inspiration.

    [Blocked Image: http://media-cdn.tripadvisor.com/media/photo-s/…eath-valley.jpg]

    http://images.google.co.uk/images?hl=en ... a=N&tab=wi

  • Warby
    • December 18, 2009 at 7:39 PM
    • #127
    Quote from Minotauro

    Thanks for the crits, keep it going dudes!new one:

    [Blocked Image: http://fc09.deviantart.net/fs71/f/2009/351/9/b/Another_landscape_by_thiagoklafke.jpg]

    oh man i adore those color ramps ....

    GOD LIKE !

  • Minos
    • March 14, 2010 at 11:17 PM
    • #128

    Thanks for the comments!

    New one! Quick sketch for a UDK scene I'm working on. This is more of an attempt to set a mood rather than defining shapes (which are already modeled and placed in UDK).

    I'll start studying anatomy soon btw. I really need to improve on that!

    [Blocked Image: http://fc07.deviantart.net/fs71/f/2010/073/8/1/Sci_fi_Corridor_by_thiagoklafke.jpg]

  • PogoP
    • March 14, 2010 at 11:42 PM
    • #129

    Reminds me of the Citadel from Mass Effect 2!

  • Minos
    • March 14, 2010 at 11:51 PM
    • #130
    Quote from PogoP

    Reminds me of the Citadel from Mass Effect 2!

    Yes. I tried to set it appart from ME but I couldn't help I guess I was going to make it a little bit brighter but then I decided to fiddle with levels and the sketch looked much better this way. The ingame version will probably be brighter.

  • DaanO
    • March 17, 2010 at 2:05 PM
    • #131

    Minos! That's really good! I like the composition (in combination with the colors). Only thing is, that figure on the left is kind of, bad. Weird proportions

  • Minos
    • March 17, 2010 at 2:21 PM
    • #132
    Quote from DaanO

    Minos! That's really good! I like the composition (in combination with the colors). Only thing is, that figure on the left is kind of, bad. Weird proportions

    Yes it's horrible haha. I definitely need to practice human anatomy. We are going to have drawing workshops here at the office regularly with live models and shit, so that's gonna be awesome!

    It looks even worse because I squeezed the image vertically a bit to improve perspective and I couldn't be arsed to repaint the human figures.

  • DaanO
    • March 17, 2010 at 3:55 PM
    • #133

    Oh that's a lot of fun, i've had a million of those classes and the last was as nice as the first. Weirdest thing is afterwards when the model walks around looking at drawings, especially when you've just made a drawing of only boobies

  • Minos
    • March 18, 2010 at 7:31 PM
    • #134

    This is not mine of course but pretty useful I think. Step by step paintover on a level blockout: http://ewkn.deviantart.com/art/Xoran-Tutorial-157442559

  • Sentura
    • March 21, 2010 at 9:45 PM
    • #135
    Quote from Minotauro

    This is not mine of course but pretty useful I think. Step by step paintover on a level blockout: http://ewkn.deviantart.com/art/Xoran-Tutorial-157442559

    nice find, this is definitely something i can use...

  • Minos
    • April 18, 2010 at 7:00 AM
    • #136

    Just a small thumbnail:

    [Blocked Image: http://thiagoklafke.com/misc/sketches/morning_park.jpg]

  • deceiver
    • April 18, 2010 at 7:46 PM
    • #137

    Nice, a bit of obvious stretching on the ground texture you used though =P.

  • Minos
    • April 19, 2010 at 1:48 PM
    • #138
    Quote from deceiver

    Nice, a bit of obvious stretching on the ground texture you used though =P.

    I never noticed Feng Zhu had put up cool tutorials on his page before. Check them out, they are amazing! http://www.fzdschool.com/announcement_f ... icle22.htm

  • Minos
    • March 18, 2013 at 5:10 PM
    • #139

    omg I haven't updated this thread in almost 3 years! Some really crappy stuff in here but I'll leave it all as legacy lol

    Anyway, been trying to get back to concept painting again. This was supposed to be a thumbnail but I got carried away and decided to take it further. Really regret not resizing it up before going in detail (that's why it looks kind of blurry). Not the most exciting design ever but I learned a thing or two

    [Blocked Image: http://thiagoklafke.com/misc/sketches/minoscarga.jpg]

    Will try to do a lot of value studies and thumbnails in the coming days, those really help to get more confidence!

  • General Vivi
    • March 19, 2013 at 10:07 PM
    • #140

    Nice! Can't wait to see more, love seeing how far you've come in terms of line creation and focusing your detail.

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