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tf2 h4x.

  • KungFuSquirrel
  • March 19, 2008 at 3:43 AM
  • KungFuSquirrel
    • March 19, 2008 at 3:43 AM
    • #1

    I have a map prototype I'm working on that absolutely requires a >3 capture limit for flags... unfortunately, this doesn't seem to be exposed anywhere. I just need 4

    Is there a hidden property somewhere or a .cfg setup I can include with the file?

  • e-freak
    • March 19, 2008 at 9:42 AM
    • #2

    i think you have to set it as a console command via trigger?

  • KungFuSquirrel
    • June 7, 2008 at 4:02 AM
    • #3

    I found the answer - in a [mapname].cfg file, setting "tf_flag_caps_per_round 0" ensures no capture limit.

    Along similar lines, is there a good way to disable flag capture team points? I'm trying to set something up that only awards a team a point upon winning a round, but right now every flag cap is adding to the total. I'm hoping there's maybe a tf_flag_points_per_capture setting but not holding my breath. Trying to hack it with a game_score also didn't seem to work

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